Search Issue Tracker
Fixed
Fixed in 6000.0.58f1, 6000.2.5f1, 6000.3.0b2, 6000.4.0a1
Votes
0
Found in
6000.0.56f1
6000.1.16f1
6000.2.1f1
6000.3.0a5
Issue ID
UUM-114638
Regression
No
Physics debugger window has no minimum width/height set
Steps to reproduce:
- Create a new Unity project using the Universal 3D template
- Open the Physics Debugger window (Window > Analysis > Physics Debugger)
- Resize the Physics Debugger window to the smallest possible
- Observe the Physics Debugger window
Actual results: The Physics Debugger can be resized to a tiny window
Expected results: The Physics Debugger window has a minimum width/height set
Reproducible with versions: 6000.0.56f1, 6000.1.16f1, 6000.2.1f1, 6000.3.0a5
Tested on (OS): macOS Silicon Sequoia 15.6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator Controller Layer name stays unchanged in Layers tab when renamed from Inspector
- [RenderingDebugger]Motion vectors are displayed when Phong Tessellation is used on the material and Skinned Motion Vectors are enabled on the GameObject's Skinned Mesh Renderer component
- Shader Graph Enum Keywords always select last element in Entries when Stages is set to Fragment and Recursive Rendering is enabled in the Scene
- [Mac] Glitchy visual artifacts appear when moving around a scene with Sphere Handles
- Crash on memcpy_repmovs when selecting NavMesh Agent objects while in Play Mode in a specific scene
Add comment