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[Windows] Clicking the edge of an unfocused built Player window will aut...
Steps to reproduce:1. Open the attached user's project "ResizeTest.zip"2. Build and run the project3. Open any other window / applic... Read more
Project runs in a background after building it
How to reproduce:1. Make sure you are using multiplay displays2. Create a new Unity project3. Move editor to a 2nd display4. Build a... Read more
Original window doesnt enter fullscreen mode when launching with second ...
Reproduction steps:1. Open attached project2. Build and run the project3. Make sure "windowed" is unticked4. Select lower resolution... Read more
[DirectX12] Editor crashes on changing the texture of Face/Outline prope...
Editor crashes on changing the texture of Face/Outline property of Material Presets shader in TextMesh-Pro with Direct3D12 Graphics ... Read more
[Windows] Skipping Window/Layouts module on changing release mode to deb...
Unable to change Editor Layout when release mode changed release to debug/ debug to release.Menu Window/Layouts couldn't be found er... Read more
A preview of a keyframe doesn't appear when dragging Assets over the Ani...
How to reproduce:1. Open user's attached "ImportBug" project2. Open the "SampleScene" Scene3. Open the Animation window (Window->... Read more
File operations fail when relative path is longer than MAX_PATH, but its...
How to reproduce:1. Open user's attached project2. Enter play mode Expected result: File gets created in "Assets/" + 32x("../Assets/... Read more
Unity editor crashes on NvFlexGetDataAftermath when launching Nvidia fle...
How to reproduce:1. Create an empty project2. Download and import Nvidia FleX from the asset store3. Launch any scene - Observe the ... Read more
Poor error message from IL2CPP on Windows Desktop with specific Visual S...
I'm submitting this bug report on behalf of a user who posted about it on the forum here: https://forum.unity.com/threads/il2cpp-bui... Read more
Input.touch APIs don't work when both new and old input systems are active
Reproduction steps:1.2.3. Expected result:Actual result: Reproducible with:Not reproducible with: Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS