Search Issue Tracker
Fixed in 2022.2.X
Fixed in 2019.4.X, 2020.3.X
Duplicate in 2021.2.X, 2022.1.X
Votes
0
Found in
Issue ID
1287868
Regression
No
Poor error message from IL2CPP on Windows Desktop with specific Visual Studio installation sequence
I'm submitting this bug report on behalf of a user who posted about it on the forum here: https://forum.unity.com/threads/il2cpp-build-problem.994606/#post-6458698
I've not reproduced it locally, but it seems these are the Visual Studio installation steps, as described by the user:
- had VS2017, uninstalled it
- installed VS2019
- added some .NET versions
- added Unity Hub
Then when the user builds an IL2CPP player, they get a rather cryptic error message from the Microsoft C++ compiler:
Cannot open include file: 'string.h': No such file or directory
Likely, the issue is that the C++ workload for Visual Studio is not installed. However, Unity or IL2CPP should be able to detect this case and provide a better error message.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note (fix version 2020.3):
Fixed in 2020.3.31f1.
Resolution Note (fix version 2019.4):
Fixed in: 2019.4.38f1