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12
votes
Duplicate

Assertion failed on expression: 'txn.Exists(guid)' is thrown when any as...

Window management

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Aug 19, 2019

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Version/s: 2019.3.0b1, 2020.1.0a1

To reproduce: 1. Open any project 2. In Project window, try creating / relocating / renaming / deleting any assets inside 3. Observe... Read more

19
votes
Fixed

Exclusive fullscreen always opens on monitor 1 after regaining focus eve...

Window management

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Sep 04, 2017

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Version/s: 2017.1.0p5

To reproduce: 1. Download and open attached "FullScreenTest.zip" project. 2. Go to windows display settings and set monitor numbere... Read more

62
votes
Fixed

Can't alt-tab back to DX11 Standalone

Window management

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Feb 13, 2013

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Version/s: 4.1.0a3

Can't alt-tab back to DX11 Standalone Repro: 1. Build and run 2. Start fullscreen 3. Alt Tab to switch to another app. 4. Try to sw... Read more

16
votes
Fixed

Standalone player is always on top

Window management

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Aug 26, 2014

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Version/s: 4.6.0b16

To reproduce: 1. Open new project 2. Make Windows Standalone build 3. Run build in Windowed mode 4. Drag player window around scr... Read more

11
votes
Fixed

Multi-display camera does not render after reloading the scene using Sce...

Window management

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Mar 23, 2016

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Version/s: 5.3.4f1

To reproduce the issue follow the steps: 1. Open "Multi Display Camera Bug" project 2. Open "Demo Scene" scene 3. Build and run 4. A... Read more

11
votes
Active

Display.displays.Length outputs wrong display count in Editor console

Window management

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Apr 07, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Download and open the attached project 2. Open scene "DisplayTest" 3. Open second Game view 4. Set to display... Read more

0
votes
Not Reproducible

All Unity pop-up dialogues should be centred on the screen

Window management

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May 07, 2010

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Version/s: 3.0.0a3

All Unity pop-up dialogues should be centred on the screen to be consistent with native OS dialogs. Problem: Popping windows up in ... Read more

0
votes
Won't Fix

GUI.Window silently fails in EditorWindow.OnGUI if you don't use EditorW...

Window management

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Jun 15, 2010

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Version/s: 3.0.0b1

To reproduce: 1. Open attached project. 2. Go to menu -> Window -> WindowTest 3. The GUI.Window() call is not between BeginWindow an... Read more

0
votes
Won't Fix

OSX: Unity not switching to designated Space if opening a new scene in a...

Window management

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Jun 15, 2010

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Version/s: 3.0.0b1

To reproduce: - Open Unity in eg. Space 2 - Switch to Space 1 - Open a scene in another project from Space 1 (just find a scene and... Read more

0
votes
Not Reproducible

TextFields interfere in the editor

Window management

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Jul 12, 2010

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Version/s: 3.0.0b3

To Reproduce: 1. Open attached project and choose Window>Window Test 2. Click "Add Window" twice 3. Enter unique text in the six fi... Read more

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