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GameView.Paint is renamed to another window's .Paint activity when the o...
How to reproduce: 1. Create a new project 2. Go to Window > Layouts and select Default 3. Enter Play Mode 4. Open the Profiler, se... Read more
Window stays outside the display when switching from multiple monitors t...
How to reproduce: 1. Create a new project 2. Detach Game window and drag it out to a second display 3. Disconnect the monitor that ... Read more
Window scaling ignores set maxSize value
How to reproduce: 1. Open the attached project ("maxsizeissue.zip") 2. Go to "QuickTool" -> "Open" 3. Observe that the window is not... Read more
Editor can be undersized below limit when in Play mode
How to reproduce: 1. Create a new project or open an existing one 2. Open the Game window 3. Resize the Editor to the smallest possi... Read more
Layouts - Warning when creating a layout with a blank name
If you save an Editor Layout with a blank name e.g. a single space, the following warning will be displayed in the console: Menu Wi... Read more
Error Message with length of multiple screen sizes is generated when cre...
How to reproduce: 1. Open the "SampleScene" Scene in the attached "Exploratory.zip" Project 2. Drag the only GameObject to the Proje... Read more
No command line argument for running the Standalone in Exclusive Fullscr...
How to reproduce: 1. Open attached project "Exclusive.zip" 2. Build the Standalone 3. Create a shortcut of the .exe 4. Add a comman... Read more
Second display inherits first display's resolution when loading second d...
How to reproduce: 1. Open the attached "case_1159209.zip" Unity project 2. Set the second monitor display to a smaller resolution (s... Read more
Editor windows don't change the RestoreDown to Maximize when pulled from...
How to reproduce: 1. Create a new project 2. Undock the Scene tab and maximize it 3. Click and drag the top of the window to move it... Read more
Editor window's "Maximize" function is inconsistent when the window is u...
How to reproduce: 1. Open user's attached project ("BugEditorWindow.zip") 2. Select "BUG" custom menu and open both windows. 3. Try ... Read more
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