Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2019.2.0a7
2019.3.0a1
2019.3.0a8
Issue ID
1168978
Regression
Yes
Layouts - Warning when creating a layout with a blank name
If you save an Editor Layout with a blank name e.g. a single space, the following warning will be displayed in the console:
Menu Window/Layouts/ can't be checked because it doesn't exist
UnityEditor.EditorApplication:Internal_CallDelayFunctions()
This warning will also occur whenever a project is loaded.
1. Open Unity
2. Create a project with any settings
3. Go to Layout > Save Layout...
4. Enter a single space character as the layout name
5. Save the layout
Expected Result:
The layout is saved successfully without any warnings or errors.
Actual Result:
A warning is produced.
Tested on Windows.
Occurs on 2019.3.0a1, 2019.2.0a7
Does not occur on 2019.2.0a6
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected
Resolution Note (fix version 2019.3):
Fixed. You can no longer create layouts with blank names.