Search Issue Tracker
Can't resize the Inspector window when a script is attached to a GameObj...
How to reproduce:1. Open the attached project "Sirenix.zip"2. Open Assets/Scenes/SampleScene.unity3. Select "GameObject" GameObject ... Read more
Automatic "Hold on, busy" dialog makes it very hard to exit play mode if...
If you manage to make Update() take a "very long time" (like >3s) in play mode, then it's almost impossible to exit the play mode... Read more
[OSX] Project selection window position is locked when it is opened whil...
To reproduce:1. Launch Unity2. Choose 'Open' option3. Move launcher window until project selection window will be opened(gif attache... Read more
Window scaling ignores set maxSize value
How to reproduce:1. Open the attached project ("maxsizeissue.zip")2. Go to "QuickTool" -> "Open"3. Observe that the window is not... Read more
Resolution switch fails and application crashes if monitor orientation i...
Preparing for repro: 1. Open "Screen resolution" setting on your machine2. Set the orientation of the FIRST monitor to portrait3. Se... Read more
Shift+Alt+A key combination functionality breaks if used with Russian ke...
To reproduce:1. Create new project2. Add empty game object3. Press play4. Set keyboard language to Russian5. Select empty game objec... Read more
Disconnecting external monitor crashes Unity Editor when in Full Screen ...
How to reproduce:1. Connect one external monitor, set the Laptop's monitor as the primary display2. Connect a second external monito... Read more
Windows title bar font size becomes very small when Unity UI Scaling is ...
Repro steps:1. Open attached project "1181604_DPI"2. Open Preferences by going to Edit > Preferences and open the UI Scaling tab3... Read more
Tooltips are split and shown on both screens when using dual monitors
To reproduce:1. Open a new Unity project2. Drag Inspector* Window to a second monitor3. click on Main Camera*4. Drag the mouse to an... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used