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Can't resize the Inspector window when a script is attached to a GameObj...
How to reproduce: 1. Open the attached project "Sirenix.zip" 2. Open Assets/Scenes/SampleScene.unity 3. Select "GameObject" GameObje... Read more
Automatic "Hold on, busy" dialog makes it very hard to exit play mode if...
If you manage to make Update() take a "very long time" (like >3s) in play mode, then it's almost impossible to exit the play mode si... Read more
[OSX] Project selection window position is locked when it is opened whil...
To reproduce: 1. Launch Unity 2. Choose 'Open' option 3. Move launcher window until project selection window will be opened(gif att... Read more
Window scaling ignores set maxSize value
How to reproduce: 1. Open the attached project ("maxsizeissue.zip") 2. Go to "QuickTool" -> "Open" 3. Observe that the window is not... Read more
Resolution switch fails and application crashes if monitor orientation i...
Preparing for repro: 1. Open "Screen resolution" setting on your machine 2. Set the orientation of the FIRST monitor to portrait 3.... Read more
Shift+Alt+A key combination functionality breaks if used with Russian ke...
To reproduce: 1. Create new project 2. Add empty game object 3. Press play 4. Set keyboard language to Russian 5. Select empty g... Read more
Disconnecting external monitor crashes Unity Editor when in Full Screen ...
How to reproduce: 1. Connect one external monitor, set the Laptop's monitor as the primary display 2. Connect a second external moni... Read more
Windows title bar font size becomes very small when Unity UI Scaling is ...
Repro steps: 1. Open attached project "1181604_DPI" 2. Open Preferences by going to Edit > Preferences and open the UI Scaling tab 3... Read more
Tooltips are split and shown on both screens when using dual monitors
To reproduce: 1. Open a new Unity project 2. Drag Inspector* Window to a second monitor 3. click on Main Camera** 4. Drag the mouse ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- “ArgumentOutOfRangeException” after saving, reseting and re-add Default Tile Palette Tools to the list in Preferences window