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Memory leak when sending UnityWebRequests
How to reproduce: 1. Open the "WebRequest_Leak.zip" project 2. Open the "SampleScene.unity" scene 3. Enter Play Mode 4. Press the "B... Read more
Accessing nonexistent Streaming Asset on Android with incorrect number o...
Steps to reproduce: 1. Open attached project 2. Build on Android and run 3. Make sure URL has 1 slash like so 'file:/*` in the input... Read more
"UnityWebRequest.Get()" throws an "IndexOutOfRangeException" when constr...
Reproduction steps: 1. Open "UnityWebRequestTest.zip" project 2. Open "TestScene" 3. Enter Play mode 4. Click on "Send web request:... Read more
UnityWebRequest.SerializeFormSections Produces Incorrect Content-Disposi...
How to reproduce: 1. Open the attached project 2. Open the Game view 3. Check the Data generated by UnityWebRequest.SerializeFormSec... Read more
Webrequests fail with RuntimeBinderException: Cannot perform runtime bin...
Steps to reproduce: 1. Open attached "RuntimeBinderException.zip" Unity project 2. Open scene "Test" 3. Enter Play mode 4. Observe C... Read more
Reading local file with UnityWebRequest which contains "#" and multibyte...
Steps to reproduce: 1. Open attached “ReadLocal.zip” Unity project 2. Enter Play mode 3. Observe Console Expected results: Local fi... Read more
[iOS] UnityWebRequest memory leak when using Get to continuously request...
Steps to reproduce: 1. Open the attached project ("1331341.zip") 2. Build the "SampleScene" 3. Deploy and run on an iOS device Expe... Read more
Invalid REST API request received - unauthorized client ip address is th...
How to reproduce: 1. Create a new project 2. Navigate to a web browser and try to connect to "yourLocalIpAddress:38000" (local ip a... Read more
Player Crashes randomly when using UnityWebRequestTexture.GetTexture
Reproduction steps: 1. Open user attached Win-Client_Crashupload and Win-Server_Crashupload archives 2. Run .bat file in Win-Server_... Read more
[Mobile] DownloadHander.text throws an exeption when reading a not suppo...
Steps to reproduce: 1. Open user's attached project "Encoding1251.zip" 2. Build it for IOS 3. Notice the logs in the Xcode Expected... Read more
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