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5.0 runtime won't update with channel change
-e: when setting the plugin to use a channel with 5.x (not closed) it won't update the runtime and fail -repro:--install latest 5.x ... Read more
web player is incorrectly blending over animations
-e: the game in questions uses the blend tree for animations but it doesnt do so correctly in 4.3-4.5.x while it looks fixed in 4.6m... Read more
WebPlayer Loading failure when UNITY_DISABLE_PLUGIN_UPDATES = yes
When trying to load any Unity web player project, if I set an the environment variable "UNITY_DISABLE_PLUGIN_UPDATES" to "yes" it pr... Read more
going fullscreen moves game partially off screen
-e: when you switch from window mode to fullscreen the game gets moved partially off the screen -regression from 4.5.2f1 on Windows,... Read more
[Webplayer] dev console not showing up
-e: see title -repro:--make a dev build of attached project--install closed dev player--run the player--NOTICE the dev console is no... Read more
Contract wars crashes with 4.6.4 runtime
-e: see title, works with stable channel -repro:--set channel to release (4.6.4)--login to http://www.kongregate.com/games/tfender/c... Read more
Safari does not detect mousewheel
Safari does not detect mouse wheels scrolls in scrollviews. To reproduce:1. Download the attached project from case 6351922. Open th... Read more
Building for webplayer, but webplayer says it can't update
To reproduce:1. Create new project2. Build and run for Web Player3. Notice the error ("Unity Web Player update finished, but install... Read more
mouse doesn't unlock in manual runtime input test
-e: the input tests have a "unlock cursor" step which does no longer work as expected -works in 4.5.x-tested and repro so far in saf... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected