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[WebGL][macOS] Looping audio gets distorted and echoes when played over ...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Build it for the WebGL Platform 3. Host the built Pl... Read more
Editor crashes when switching to Console window after a failed WebGL bui...
How to reproduce: 1. Open the attached project “ThreadsSupport.zip” 2. Open “scene” Scene 3. File > Build Settings > WebGL > Switch ... Read more
[WebGL] Build fails if weGLThreadsSupport is enabled
How to reproduce: 1. Open the attached project 2. Make a WebGL build 3. Inspect the Console window Expected result: The build proce... Read more
[WebGL] Request is still redirected when setting UnityWebRequest.redirec...
How to reproduce: 1. Open the attached project's "case_1352501-Project.zip" Scene labeled "SampleScene" 2. Open the "RedirectTest.cs... Read more
Input System detects PointerMove event after PointerDown events in WebGL...
Reproduction steps: 1. Open the attached "BrowserInputBugRepro.zip" project 2. Load "SampleScene" in the Assets/Scenes folder 3. Ent... Read more
[WebGL] WebGL broken with Oculus Browser because of glGetProcAddress
When a WebGL project build runs on Oculus Browser, it generates the error Error: Internal Unity error: gles::GetProcAddress("glRend... Read more
[WebGL] Profiler does not autoconnect on WebGL builds
How to reproduce: 1. Create new project 2. Open build settings, switch to WebGL and enable Autoconnect profiler setting 3. Build and... Read more
[WebGL][Android] Compass does not work on Android WebGL
Reproduction steps: 1. Open the attached user's project "MobileSensors.zip" 2. Build for WebGL 3. Use https://app.netlify.com for ho... Read more
New Input System does not work in WebGL build
Reproduction steps: 1. Open the user's attached "New Unity Project.zip" project 2. Go to File > Build And Run 3. Click the "D" key o... Read more
Lighting in WebGL build is darker than in Unity Editor
Reproduction steps: 1. Open the user's attached "RallyPoint2 - 2021.2.zip" project 2. Go to File > Build And Run 3. In the WebGL bui... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow