Search Issue Tracker
Transform.position is different in Start and Update methods on WebGL bui...
How to reproduce: 1. Open the project "case_1234614-WebGL_transform.position" 2. Open the scene "SampleScene" 3. Make a WebGL build ... Read more
[WebGL] No data received when using WebRequests server-sent events via t...
How to reproduce: 1. Download and open the attached "FirebaseEventSource.zip" project 2. Switch Target platform to WebGL 3. Build an... Read more
Canvas becomes unresponsive when built on WebGL
Steps to reproduce: 1. Open and run the user-supplied project. 2. Press "Open" -> Icon in the top right of the newly appeared window... Read more
[WebGL][IL2CPP] After the first Build every other WebGL Build for empty ...
How to reproduce: 1. Open the attached 779507_WebGL-IL2CPPCore-Issue.zip project 2. Switch to WebGL platform and enable Development... Read more
[WebGL] WaitForSeconds takes longer than expected when Application.targe...
Reproduction steps: 1. Open the attached project ("case_1223100-WaitForSecondsWebGL.zip") 2. Open the repro scene ("SampleScene") 3.... Read more
[WebGL] UI Elements appear smaller on builds than in the Editor when the...
Reproduction steps: 1. Open the attached project ("case_1221561-CanvasScaler.zip") 2. Switch Build Target to WebGL 3. Enter the repr... Read more
[WebGL] CustomRenderTexture is not updated when Double Buffered is enabled
How to reproduce: 1. Open the user's attached "CRT WebGL Bug" project 2. Open the "Demo" Scene 3. Open the Build Settings (File->Bui... Read more
[WebGL] "wasm streaming compile failed" browser errors occur when launch...
How to reproduce: 1. Create a new Unity project 2. Build it for the WebGL platform 3. Launch the project on a localhost server (XAMP... Read more
[Linux editor] empty WebGL project fails building
-e: see title, project fails building throwing errors -tested on Ubuntu 18.04.4 LTS --fails with 2019.3.7, 2020.1b1, 2020.2a5 -repr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Overlay Image gets darker on each Camera when multiple Cameras are used
- Assertion failed on expression: 'scriptedImporterClass == SCRIPTING_NULL error when opening the standalone profiler window
- Disabled assets in Import Unity Package window aren't tracked but count as being selected by user
- [Windows] Crash on GetManagerFromContext when video is playing and creating High Definition 3D Projects after FMOD failed to switch back to normal output Error appeared
- GC Alloc produced when adding items to MultiColumnListView with Auto Assign Binding