Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X, 2020.1.X
Votes
1
Found in
2019.3.0a11
2019.3.0f6
2020.1
2020.2
Issue ID
1221561
Regression
Yes
[WebGL] UI Elements appear smaller on builds than in the Editor when the Canvas Scaler is set to Scale with Physical Size
Reproduction steps:
1. Open the attached project ("case_1221561-CanvasScaler.zip")
2. Switch Build Target to WebGL
3. Enter the repro scene ("SampleScene")
4. Make a WebGL build and run it
5. Compare the button inside the build with the button in the Editor
Expected result: Buttons appear to be the same size
Actual result: Button inside the build is significantly smaller
Reproduces on: 2019.3.0a11, 2019.3.4f1, 2020.1.0a26, 2020.2.0a1
Not reproducible with, 2017.4.37f1, 2018.4.18f1. 2019.2.21f1, 2019.3.0a10
Tested on: Chrome (80.0.3987.122), Firefox (73.0.1), using 27 inch Mac (5120 x 2880), but it also reproduces on high-rez Windows monitors
Notes:
1. Other Canvas Scaler options works without issues
2. Also reproduced on Windows machine with monitor resolution 3840x2160
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
Resolution Note (fix version 2020.2):
WebGL will provide approximate information about used DPI, based on the assumption that CSS inch is close enough to a physical inch.
Fixed in 2020.2.0a16
Resolution Note (fix version 2020.1):
Fixed in 2020.1.1f1
Resolution Note (fix version 2019.4):
Fixed in 2019.4.9f1