Search Issue Tracker
Duplicate
Votes
0
Found in
2019.2
2019.2.20f1
2019.3
2020.1
Issue ID
1220999
Regression
No
[WebGL][IL2CPP] After the first Build every other WebGL Build for empty project fails when Development mode is enabled
How to reproduce:
1. Open the attached 779507_WebGL-IL2CPPCore-Issue.zip project
2. Switch to WebGL platform and enable Development mode and Build
Expected: Build succeeds every time
Actual: Every second-time Build fails with IL2CPP errors
Reproducible with: 2019.2, 2019.3, 2020.1
Notes:
- It seems to be related to https://issuetracker.unity3d.com/issues/webgl-build-fails-with-il2cpp-compile-failed-errors
- Note that even after setting `UnityEditor.EditorUserBuildSettings.development = true`, the first (and only) successful build is not built-in Development mode (you can see the Development Build option enabled in the Build Settings though)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
This is a duplicate of issue #1210338