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[WebGL]Faulty audio pitching
-e: see title, works well in editor and standalone -repro --build and run attached project in webgl --walk around in the 1st level ... Read more
Can't build the project on WebGL when using Generic Values for Scriptabl...
How to reproduce: 1. Open the attached "GenericValues" 2. Open the "SampleScene" scene 3. Click Build And Run 4. Observe the Console... Read more
[Build] WWW.progress returns only 0 or 1 value
Repro steps: 1) Open the project 2) Build the Inspir3d scene in it 3) On the browser open up console and notice lines: Progress... Read more
[WebGL] Cursor.lockState does not work as expected
-e: see title, almost none of them work correctly -repro: --build and run attached test scene --go through the listed states by but... Read more
[WebGL] Xmlreader parses data incorrectly
1. Build to WebGL 2. Copy "data.xml" from project folder to folder where the index.html of the built game is 3. Run the built projec... Read more
WebGL fullscreen doesn't revert ro original resolution on exit
To reproduce: 1. Open attached project 2. Build WebGL 3. Open WebGL build 4. Enter fullscreen 5. Exit fullscreen 6. WebGL doesn't r... Read more
[WebGL] UTF input issues
-e: when entering Russian/UTF characters they are not working in WebGL -repro: --import package attached with the bug edit --open t... Read more
WebGL build System.StringComparison.OrdinalIgnoreCase is case sensitive
Steps to reproduce: 1. Open "case_791466- repro" project 2. Open "Test" scene 3. "Build and run" WebGl build 4. Open javaScript cons... Read more
[WebGL][OSX] Java install pop up appears during build process
-e: see title, process continues -repro: --create new project --build for WebGL --NOTICE java popup while it is building Read more
[WebGl] Different behaviour inside Editor and on WebGL app
Steps to reproduce: 1. Open my attached project. 2. In test scene press play button. --- Try clicking game screen, you will "scratch... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Log shader compilation does not give info on which shader instance had a variant compiled
- Label text overflows its rect when resizing the Game view in Free Aspect
- UI Toolkit Slider value defaults to min value when the initial value is set in the UXML file
- The Player hangs when unloading a scene using the UnloadUnusedAssets() method
- [iOS] Too many texture parameters error is thrown when running on devices that support the number of parameters