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WebGL build problems with gamepad controls in different browsers
Open http://kaijukun.com/lab/webgl/dueland attach two gamepads to your OS.The controls are analog stick and A for shootingOn Windows... Read more
[WebGL] Input.inputString does not work, but GetKeyXXX works fine
-e: see title, regression: used to work on 5.1 -repro:--build+run attached scene--start typing--NOTICE inputstring stays empty Read more
[WebGL] Cursor.lockState does not work as expected
-e: see title, almost none of them work correctly -repro:--build and run attached test scene--go through the listed states by button... Read more
Windows Firefox crashes on trying to load standard assets scenes
-e: trying to load a build of all the standard asset scenes the browser crashes.works with a build of the same scenes with 5.0.2p2, ... Read more
WebGL virtual function bug, different outputs in editor and WebGL
To reproduce this issue: 1. Open the attached project2. Open 'TestWebGL' scene3. Press play4. Notice 'Class B' being printed in the ... Read more
WebGL fullscreen doesn't revert ro original resolution on exit
To reproduce:1. Open attached project2. Build WebGL3. Open WebGL build4. Enter fullscreen5. Exit fullscreen6. WebGL doesn't reverts ... Read more
When a class has a large amount of Virtual methods (>256), it fails to e...
To reproduce:1. Create new project2. Download attached script3. Attach script to camera4. Make a build for WebGL5. Build fails Read more
WebGL builds report wrong screen resolution if "matchWebGLToCanvasSize" ...
Steps to reproduce:1. Open the attached project user's project "WebGL-Resolution-Test.zip"2. Build and Run for WebGL3. Observe Playe... Read more
[Build] WWW.progress returns only 0 or 1 value
Repro steps:1) Open the project2) Build the Inspir3d scene in it3) On the browser open up console and notice lines:Progress = 0Unity... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server