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[WebGL] Javascript error is thrown when executing Func<Vector3> func = (...
How to reproduce: 1. Open user attached project "Bug Reproduce.zip" 2. Build and Run for WebGL Expected result: No Error is thrown ... Read more
[WebGL] onRuntimeInitialized called too early "Cannot read property 'now...
How to reproduce: 1. Download attached project file and open "Scene" Scene 2. Press Build & Run 3. In browser select "Allow WebCam" ... Read more
[WebGL]Substance materials error in browser log'Could not produce class ...
To reproduce: 1) Open attached project 2) In top menu, select 'Portfolio -> Asset Bundles -> Build Asset Bundles' and 'Portfolio -> ... Read more
Build And Run fails to run build name with non-URI characters (i.e. spac...
To reproduce: 1. Create a new project 2. Switch to WebGL 3. Press Build&Run 4. Create and select a "New folder" Actual result: "i... Read more
[WebGL] Uncaught RangeError is thrown when opening mp4 video in WebGL build
To reproduce: 1. Build and run attached project 2. Press on top left corner on "Trailer" button (it opens a mp4 video with AVPro as... Read more
[OSX][IntelHD] Firefox performance greatly reduced with WebGL 2.0
-e: when running WebGL 2.0 content on OSX with and IntelHD gfx firefox is really slow -repro: --create new project --import standar... Read more
WebGL plugins do not define UNITY_WEBGL
Steps to reproduce: 1. Open User's attached project 2. Select Test.cpp and make sure WebGL is enabled in the Inspector Window 3. Bui... Read more
WebGL build crashes when requesting ~255 character URL with UnityWebRequ...
How to reproduce: 1. Extract attached project from "caseWebGL1327368.zip" 2. Open the Command Prompt and navigate to the project's f... Read more
Videoplayer fails to start throwing DOMException
-e: see title --works in FF and Edge --regression in Chrome, not with us it seems -repro: --build attached project --put video file... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file