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Embedded resources in WebGL export only working with fully enabled excep...
Reproduction Steps: 1- Download attached project. 2- Build solution ResourceLoader. 3- Put built assembly(ResourceLoader.dll) into A... Read more
[WebGL] FMOD error spam in the console when playing an Audio Clip in a T...
How to reproduce: 1. Open the user's attached "WebGLAudio2020-2.zip" project 2. Open the "SampleScene" Scene 3. Go to File -> Build ... Read more
[WebGL] Images/text look blurred on Retina screen
Reproduction Steps: 1. Open User's project 2. Build to WebGL 3. Open on Browser 4. Look at the difference of text "UI Text Component... Read more
WebGL fails to build if header file is tagged as plugin
-e: WebGL fails to build if header file is tagged as plugin. Works fine in 5.4.0p3, fails in 5.5.0 -repro: --open attached project... Read more
all keys with Input.GetButton() return true when language specific lette...
Steps to reproduce: 1. Open attached project 2. Build and run "Main" scene for WebGL 3. Switch to a language which has "[];',." keys... Read more
Unity WebGL is not "DPI Aware"
To reproduce: 1) Create new project 2) Add some high font sized text 3) Build and run for WebGL 4) Compare results on a low DPI and ... Read more
[WebGL] Saving to persistentDataPath does not work
-e: Reading a previously written file to persistentDataPath generated this error: IsolatedStorageException: Could not find file... -... Read more
[WebGL] "wasm streaming compile failed" browser errors occur when launch...
How to reproduce: 1. Create a new Unity project 2. Build it for the WebGL platform 3. Launch the project on a localhost server (XAMP... Read more
Editor launches local web server despite build error
-e: Editor launched local web server despite the actual build not finishing because of a build error --doesn't do that in 5.3.6 --re... Read more
WebGL build content not shown after 'Build and Run'. 'Unable to connect'...
Steps to reproduce: 1. Create empty project. 2. Save scene. 3. Go to 'Build settings' 4. Build and Run. Expected behaviour: the bui... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL