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[Win] profiler stops after a few seconds
-e: see title, starts up but after a few seconds it stops logging --works on OSX and 5.4+5.3 on Windows -repro: --open attached pr... Read more
[WebGL] Editor freezes when Building for WebGL
Reproduction steps: 1. Open user attached Project "MyFirstGame" 2. Select WebGL Platform 3. Build the Game Expected result: The Gam... Read more
WebGL build System.StringComparison.OrdinalIgnoreCase is case sensitive
Steps to reproduce: 1. Open "case_791466- repro" project 2. Open "Test" scene 3. "Build and run" WebGl build 4. Open javaScript cons... Read more
External: [WebGL 2.0][Canary52] warning thrown on startup: INVALID_ENUM ...
-e: see title, might be external Chrome issue -repro: --build empty project (from release build) --run in Canary --NOTICE warnings ... Read more
External: [WebGL 2.0][Canary52] warnings on startup: GL_INVALID_OPERATIO...
-e: see title, might be an external issue for Chrome -repro: --build empty project (with release build) --run in canary --NOTICE co... Read more
[WebGL] Unity Player never recovers from WebGL context loss
How to reproduce: 1. Open the attached project ("") 2. Make a WebGL build 3. Host and run it 4. Focus the game window and press "Spa... Read more
[WebGL] Embedded font with non-Latin characters not appearing
To reproduce: 1) Open attached project and scene 2) Select Scripts in hierarchy 3) Make sure all 4 GUISkins are selected 4) Build an... Read more
[OSX] Performance regression in FF nightly (52)
-e: see title --works well in FF49 and 50, Chrome (+canary) --also works well on Windows Nightly and all the rest -repro: --get sta... Read more
[WebGL] Input.GetKey gets stuck when changing focus
Steps to reproduce: 1. Download and open attached project "GetKeyBug.zip" 2. Build for WebGL including "Scene" scene 3. In browser, ... Read more
WebGL audio RAM usage is higher than in native JS
To reproduce: 1. Build project (WebGLAudioTest.zip) 2. Run Build on Firefox 3. Open about:memory in new tab 4. Play sound in WebGL ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crashes in the wild on Vulkan in CreateDepthSurfaceImpl
- Position and rotation of a GameObject with Rigidbody reset when it is enabled and moved in the same Update call and the frame rate is low
- “Ignoring depth surface store action as it is memoryless” warnings thrown when Capturing new Snapshot while in Play Mode
- Certain textures are not loaded when using the "Load texture data on demand" feature
- [Android][OpenGL] The 2DLight is disproportionately bright on some Android devices when OpenGLES3 is used