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DateTime.Now raises an exception in WebGL player
To reproduce:1) Create new project (or use attached project - skip to step 5)2) Create a new C# script3) Add an Awake function and t... Read more
[WebGL] CustomRenderTexture is not updated when Double Buffered is enabled
How to reproduce:1. Open the user's attached "CRT WebGL Bug" project2. Open the "Demo" Scene3. Open the Build Settings (File->Bui... Read more
[WebGL] Nothing is rendered (the screen is black) in the Player when usi...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Make a WebGL build3. Host the WebGL build4. Open the b... Read more
[WebGL] "Run in Background" ticks slower than 1 FPS
-e: see title. when this was introduced we said it'd tick with 1 fps when the tab is inactive but it looks like it is actually ticki... Read more
[Build] Long string makes build crash because of memory issues
Repro steps:1) Open the project and main scene2) Play the scene and notice in the console that it counts to 1000003) Build and Run f... Read more
[WebGL]Faulty audio pitching
-e: see title, works well in editor and standalone -repro--build and run attached project in webgl--walk around in the 1st level--NO... Read more
[Input] Right side buttons Ctrl/Shift/Alt get stuck on Chrome WebGL
How to reproduce this bug:1. Open attached project "KeyCodeTest.zip"2. Attach "TestInputKey" script to "ColorDefine" object3. Build ... Read more
WebGL artifacts on Unistorm demo scene
WebGL artifacts on Unistorm demo scene 1. What happenedWhile playing one of demo scenes from UniStorm A$ package in WebGL, terrain b... Read more
External: [WebGL] very short audio files don't play in Chrome & Safari
-e: see title -works in: FF (Win + OSX), Edge-doesn't work: Safari, Chrome (Win+OSX) -repro:--build project on OSX (audio codec buil... Read more
[Build] WWW.progress returns only 0 or 1 value
Repro steps:1) Open the project2) Build the Inspir3d scene in it3) On the browser open up console and notice lines:Progress = 0Unity... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject