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[WebGL] Images/text look blurred on Retina screen
Reproduction Steps: 1. Open User's project 2. Build to WebGL 3. Open on Browser 4. Look at the difference of text "UI Text Component... Read more
[WebGL] Uncaught RangeError is thrown when opening mp4 video in WebGL build
To reproduce: 1. Build and run attached project 2. Press on top left corner on "Trailer" button (it opens a mp4 video with AVPro as... Read more
[Vuforia] [WebGL] Vuforia-based codes fails to compile while attempting ...
To reproduce: 1) Make sure you have both Vuforia and WebGL supports installed 2) Open attached project 3) Change it to Win Standalon... Read more
Embedded resources in WebGL export only working with fully enabled excep...
Reproduction Steps: 1- Download attached project. 2- Build solution ResourceLoader. 3- Put built assembly(ResourceLoader.dll) into A... Read more
FMOD errors are thrown when creating Sound Instance on WebGL platform
How to reproduce: 1. Open attached project ("case_1201868-WebGLSoundImport.zip") 2. Open SampleScene scene 3. Open Build Settings wi... Read more
Windows Firefox crashes on trying to load standard assets scenes
-e: trying to load a build of all the standard asset scenes the browser crashes. works with a build of the same scenes with 5.0.2p2,... Read more
WWW returned URL missing slashes (WebGL build)
1. Load up attached project (OC link in comments, file name "940942-UploadTest.zip") 2. Build for WebGL on at least two versions (on... Read more
WebGL build fails, conflicting with existing Emscripten&Python installation
Python binary path added to Environment Variable Path on Windows causes conflict with WebGL Build Tools 1. What happened When atte... Read more
WebGL Build crashes when using CachedXMLHttpRequest asset
How to reproduce: 1. Open the attached project ("case_1153928-CrashTest.zip") 2. Make sure that the targeted platform is set to WebG... Read more
[WebGL] CachedXMLHttpRequest.js prevents all web requests from functioni...
How to reproduce: 1. Open the attached project ("case-1189663_CachedXMLHttpRequestBugReport.zip") 2. Make a WebGL build 3. Run it wi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes