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In WebGL Player AudioSource.time of an audio clip starts immediately whe...
How to reproduce:1. Open the user's attached “AUDIOTEST.zip” project2. Open the “SampleScene” Scene3. Switch to the WebGL platform4.... Read more
WebGL build crashes when calling AudioSource.time
Reproduction steps:1. Open the attached project2. Build and Run the project using WebGL3. Observe the error Expected result: Music p... Read more
Memory is not released when Application.Quit is called
How to reproduce:1. Open the attached project "test.zip"2. Open Assets/Scenes/SampleScene.unity3. Open File>Build Settings...4. S... Read more
[Windows] Trying to build a WebGL project on a Unicode path fails
-e: see title-workaround:--remove unicode characters from project path--build on MacOS -repro:--open attached project or a just crea... Read more
A jspre syntax error is thrown when running build on WebGL
Reproduction steps:1. Open the user's attached project2. Build the WebGL player3. Configure the Apache server and update httpd.conf ... Read more
"ArgumentNullException: Value cannot be null" when using Microsoft.Exten...
How to reproduce:1. Open the attached project "EventSourceBugTest.zip"2. Build And Run the project for WebGL Expected results: No er... Read more
[Web][Mobile][InputField] Mobile Input field should be not shown on Inpu...
How to reproduce:1. Open the attached project2. Build the project for WebGL and deploy it to a Mobile device3. Click on Input Field ... Read more
WebGL Player is stuck on loading when opening it in Firefox
Reproduction steps:1. Open the attached “ASDQWE” project2. In the top menu select File > Build And Run3. Observe the Player in a ... Read more
On WebGL Player spatial audio (3D Sound Settings) does not change direct...
How to reproduce:1. Open the user's attached “New Unity Project (1).zip” project2. Open the “SampleScene” Scene3. Switch platform to... Read more
Cursor.lockState still returns locked when "Esc" is pressed in the WebGL...
Reproduction steps: Open the attached project Open the “/Assets/Scenes/SampleScene.unity” Scene Build And Run the project as WebGL (... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS