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7
votes
Active

Changing frame interval from lower FPS back to 60 FPS using OnDemandRend...

Vulkan

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Nov 14, 2023

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Version/s: 2021.3.32f1, 2022.3.13f1, 2023.1.20f1, 2023.2.0b18, 2023.3.0a14, 6000.0.0b11, 6000.1.0a7, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1, 6000.6.0a1

How to reproduce:1. Open the "IN_59080" project2. Open the “SampleScene”3. In the Build Settings "Run Device" dropdown, select the d... Read more

0
votes
Won't Fix

[Quest] [Vulkan] No Splash Screen and only color is rendered in Player w...

Vulkan

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Nov 17, 2023

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Version/s: 2022.3.13f1, 2023.1.20f1

Reproduction steps:1. Open the attached project "ReproProj" with Android platform2. Open the “/Assets/SubsampledLayout.unity” Scene3... Read more

0
votes
Fixed

[Quest] [Vulkan] Player crashes on ImageManager::DeleteTexture when chan...

Vulkan

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Nov 17, 2023

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Version/s: 2022.3.13f1

Reproduction steps:1. Open the attached project "ReproProj" with Android platform2. Open the “/Assets/Scenes/BasicScene.unity” Scene... Read more

10
votes
Not Reproducible

[Android][Vulkan] Shader is rendered incorrectly in the Player when usin...

Vulkan

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Dec 01, 2023

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Version/s: 2023.2.2f1, 2023.3.0a16, 6000.0.0b11, 6000.1.0a7, 6000.2.0a1

How to reproduce:1. Open the "IN_61911" project2. In the Project Settings, make sure the "Vulkan" Graphics API is selected3. In the ... Read more

5
votes
Fixed

ReadPixels() uses different Y positions when built with Vulkan

Vulkan

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Dec 06, 2023

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Version/s: 2021.3.33f1, 2022.3.15f1, 2023.2.3f1, 2023.3.0a17

Reproduction steps:1. Open the attached project "ReproProj" with Android Platform2. Open the “/Assets/Scenes/SampleScene.unity” Scen... Read more

0
votes
Active

[Android] Performing hardware comparison using "SAMPLE_TEXTURE2D_SHADOW"...

Vulkan

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Nov 21, 2024

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Version/s: 2022.3.53f1, 6000.0.29f1, 6000.1.0a6, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1, 6000.6.0a1

How to reproduce:1. Open the “ReproProject“ project2. Open the “ShadowTest“ scene3. Build and Run for Android4. Wait for a few secon... Read more

0
votes
Won't Fix

"taskkill" command is ignored when the Player is running in Batch mode w...

Vulkan

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Feb 05, 2024

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Version/s: 2021.3.35f1, 2022.3.19f1, 2023.2.9f1, 2023.3.0b6, 6000.0.0b11, 6000.1.0a7, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1

How to reproduce:1. Open the “vulkan_repro“ project2. Navigate to File → Build Settings and press “Build“3. Open a cmd in the Build ... Read more

2
votes
Won't Fix

[Android] Visual artifacts with specific devices when Graphics API is se...

Vulkan

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Jan 09, 2024

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Version/s: 2021.3.34f1, 2022.3.17f1

Steps to reproduce:1. Open the attached “SkinnedMeshTest” project2. Assure that in Player → Other Settings → Graphics APIs Vulkan Gr... Read more

2
votes
Not Reproducible

[Android] ShaderGraph Shaders does not correctly apply textures on GameO...

Vulkan

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Jan 25, 2024

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Version/s: 2023.2.7f1, 2023.3.0b4, 6000.0.0b11, 6000.1.0a7, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1

Reproduction steps:1. Open the attached project “ReproProject”2. Build And Run on Android3. Observe the textures on the GameObjects(... Read more

0
votes
Fixed

Linear fog + Detail maps = Problems on android

Vulkan

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Jan 25, 2024

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Version/s: 2022.3.40f1, 6000.0.13f1

Using detail maps on a lit material while having the scene fog set to linear will result in bad rendering artifacts. The artifacts a... Read more

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