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Changing frame interval from lower FPS back to 60 FPS using OnDemandRend...
How to reproduce:1. Open the "IN_59080" project2. Open the “SampleScene”3. In the Build Settings "Run Device" dropdown, select the d... Read more
[Quest] [Vulkan] No Splash Screen and only color is rendered in Player w...
Reproduction steps:1. Open the attached project "ReproProj" with Android platform2. Open the “/Assets/SubsampledLayout.unity” Scene3... Read more
[Quest] [Vulkan] Player crashes on ImageManager::DeleteTexture when chan...
Reproduction steps:1. Open the attached project "ReproProj" with Android platform2. Open the “/Assets/Scenes/BasicScene.unity” Scene... Read more
[Android][Vulkan] Shader is rendered incorrectly in the Player when usin...
How to reproduce:1. Open the "IN_61911" project2. In the Project Settings, make sure the "Vulkan" Graphics API is selected3. In the ... Read more
ReadPixels() uses different Y positions when built with Vulkan
Reproduction steps:1. Open the attached project "ReproProj" with Android Platform2. Open the “/Assets/Scenes/SampleScene.unity” Scen... Read more
[Android] Performing hardware comparison using "SAMPLE_TEXTURE2D_SHADOW"...
How to reproduce:1. Open the “ReproProject“ project2. Open the “ShadowTest“ scene3. Build and Run for Android4. Wait for a few secon... Read more
"taskkill" command is ignored when the Player is running in Batch mode w...
How to reproduce:1. Open the “vulkan_repro“ project2. Navigate to File → Build Settings and press “Build“3. Open a cmd in the Build ... Read more
[Android] Visual artifacts with specific devices when Graphics API is se...
Steps to reproduce:1. Open the attached “SkinnedMeshTest” project2. Assure that in Player → Other Settings → Graphics APIs Vulkan Gr... Read more
[Android] ShaderGraph Shaders does not correctly apply textures on GameO...
Reproduction steps:1. Open the attached project “ReproProject”2. Build And Run on Android3. Observe the textures on the GameObjects(... Read more
Linear fog + Detail maps = Problems on android
Using detail maps on a lit material while having the scene fog set to linear will result in bad rendering artifacts. The artifacts a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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