Search Issue Tracker
[VR Input] Touch Controller: Axis of thumbsticks max out at (+/-)0.99999...
VR Input] Touch Controller: Axis of thumbsticks max out at (+/-)0.9999996 instead of (+/-)1 1. Download attached project 2. Setup X... Read more
[VR] FOV sometimes set to extreme value after exiting play mode
After a Play mode session in the Unity Editor with VR support enabled, the camera's Field of View often changes to some arbitrary va... Read more
[GearVR] Pause/Unpause repeatedly crashes app
1) Enable developer mode in the Gear VR service. 2) Start the app. 3) Repeatedly mash the Gear VR Back button to pause/resume quickl... Read more
[VR] Crash when toggling on VRSettings.enabled after settings is false w...
Using a simple test scene with just a few primitives, the following sequence of actions either crash the Unity Editor or leave the R... Read more
[VR] VR doesn't work with the OpenGL Core renderer
The console prints out: Cannot start with unsupported graphics API. Bad config or LibOVR not found. VR disabled. Oculus HMD not pres... Read more
[VR]Only 1 eye is active when splitting view into 2 cameras
1. Download and open the attached project 2. Enter Play mode Expected result: view is rendered as normal Actual result: only 1 eye ... Read more
[SinglePassStereo] Render viewport scale and single pass scaling incorre...
2. How we can reproduce it using the example you attached 1) Open the ViewportScene 2) Enable Single pass stereo 3) enabled Oculus S... Read more
Playing a scene with OVR utilities crashes Unity
Steps to reproduce: 1) Extract and open the attached project (791720-stripped.zip) in Unity. 2) Press 'Play'. 3) Unity crashes. *No... Read more
[SinglePassStereo] Upgrading a project from 5.3 to latest combined stere...
1) Create a new project in 5.3 2) set target platform to windows 64 3) enable VR mode 4) plugin oculus or other device 5) Press pl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow