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[VR Input] Touch Controller: Axis of thumbsticks max out at (+/-)0.99999...
VR Input] Touch Controller: Axis of thumbsticks max out at (/-)0.9999996 instead of (/-)1 1. Download attached project2. Setup Xbox ... Read more
[VR] FOV sometimes set to extreme value after exiting play mode
After a Play mode session in the Unity Editor with VR support enabled, the camera's Field of View often changes to some arbitrary va... Read more
[GearVR] Pause/Unpause repeatedly crashes app
1) Enable developer mode in the Gear VR service.2) Start the app.3) Repeatedly mash the Gear VR Back button to pause/resume quickly.... Read more
[VR] Crash when toggling on VRSettings.enabled after settings is false w...
Using a simple test scene with just a few primitives, the following sequence of actions either crash the Unity Editor or leave the R... Read more
[VR] VR doesn't work with the OpenGL Core renderer
The console prints out:Cannot start with unsupported graphics API.Bad config or LibOVR not found. VR disabled.Oculus HMD not present... Read more
[VR]Only 1 eye is active when splitting view into 2 cameras
1. Download and open the attached project2. Enter Play mode Expected result: view is rendered as normalActual result: only 1 eye is ... Read more
[SinglePassStereo] Render viewport scale and single pass scaling incorre...
2. How we can reproduce it using the example you attached1) Open the ViewportScene2) Enable Single pass stereo3) enabled Oculus SDK4... Read more
Playing a scene with OVR utilities crashes Unity
Steps to reproduce:1) Extract and open the attached project (791720-stripped.zip) in Unity.2) Press 'Play'.3) Unity crashes. *Note: ... Read more
[SinglePassStereo] Upgrading a project from 5.3 to latest combined stere...
1) Create a new project in 5.32) set target platform to windows 643) enable VR mode4) plugin oculus or other device5) Press play and... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject