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0
votes
Won't Fix

Analog input for OpenVR controllers doesn't go through for non-HTC manuf...

VR

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Apr 23, 2019

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Version: 2018.3.8f1

Tagged as Won't Fix because the underlying issue is a lack of data coming from SteamVR/OpenVR. This issue was found by a customer w... Read more

2
votes
Active

[OculusGO] [WebGl] gles::GetProcAddress() errors are thrown when trying ...

VR

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Apr 22, 2019

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Version: 2019.1.0f2

To reproduce: 1. Open attached project "WEBGL3.zip" 2. Build and Run the project on WebGl 3. While in Oculus GO, try acessing the lo... Read more

0
votes
Active

[VR] Samsung Oddysey Fov Clipping Issue

VR

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Apr 10, 2019

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Version: 2018.3.1f1

Read more

0
votes
Active

[Magic Leap] Editor serializes the full path to the Magic Leap certifica...

VR

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Apr 25, 2019

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Version:

How to reproduce: 1. Create a new project 2. Switch to Lumin platform 3. Create a Certificate 4. Assign the Certificate file to proj... Read more

0
votes
Won't Fix
0
votes
Not Reproducible

[.NET][HoloLens] Holograms are significantly more unstable compared to 2...

VR

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Mar 20, 2019

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Version: 2018.3.9f1

Steps to reproduce: 1. Download attached project 2. Switch platform to UWP and build project (with .NET backend) 3. Open Visual Stud... Read more

2
votes
Active

[VR]CommandBuffer.SetSinglePassStereo doesn't affect Opaque objects with...

VR

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Apr 04, 2019

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Version: 2019.1.0b10

How to reproduce: 1. Open the user's project 2. Enter the Play Mode Expected result: Opaque Materials are reflected in the same way... Read more

0
votes
Active

[VR]Spot Light render is cut in the right eye of an HMD when using Defer...

VR

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Mar 26, 2019

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Version: 2017.4.23f1

How to reproduce: 1. Open the user's project 2. Enter the Play Mode Expected result: Right eye is rendered fully Actual result: Rig... Read more

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