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[OSX][OpenVR][XR] Custom splash screens are not displayed

VR

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Oct 10, 2018

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Version:

How To Reproduce: 1) Create a new project in Unity Pro. 2) Disable 'Show Unity Logo' in Player Settings -> Splash Image -> Logos 3)... Read more

0
votes
Active

Secondary display does not render when Stereo Display (non-head-mounted)...

VR

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May 28, 2018

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Version: 2018.1.0b3

Steps to reproduce: 1. Download and open the attached project 2. Build and run on a setup of 2 monitors where at least one of them i... Read more

0
votes
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[VR] Shadow only renders from 1 eye in Non-HMD Stereo after setting Ster...

VR

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Mar 28, 2018

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Version: 2017.3.1f1

Steps to reproduce: 1. Download and open the project 2. Build for Standalone (with Stereo Display enabled) 3. Run the build 4. Obser... Read more

0
votes
Active

[VR] Non Head-Mounted Stereo only renders 1 eye with OpenGL & AntiAliasi...

VR

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Feb 26, 2018

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Version: 2017.3.1f1

Steps to reproduce: 1. Download and open the latest attached project(Stripped.zip) 2. Build for standalone 3. Launch build with Ster... Read more

1
votes
Active

[XRSDK][Oculus][LWRP] Headset display does not receive input when using ...

VR

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Oct 02, 2018

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Version:

How to reproduce: 1) Create a new project using the VR template. 2) Add the oculus xr sdk package to the project manifest. 3) Add a ... Read more

4
votes
Active

Editor crashes when opening SteamVR Input window on MacOS

VR

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Sep 24, 2018

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Version: 2018.2.9f1

Steps to reproduce: 1. Create a new project 2. Import the SteamVR package 3. Select Window/SteamVR Input Result: crash Reproduced ... Read more

0
votes
Active

[HoloLens] Tracking Loss image is rendered behind game object

VR

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Sep 26, 2018

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Version: 2018.2.7f1

Steps to reproduce: 1. Download attached project 2. Switch platform to UWP and build project 3. Deploy to HoloLens 4. When app launc... Read more

5
votes
Active

[WindowsMR][Remoting] - 2018 - GestureRecognizer doesn't work in Standal...

VR

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May 17, 2018

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Version: 2018.2.0a2

GestureRecognizer doesn't work in Standalone Build using UWP Remoting Using Unity 2018.2.0a2 version Build UWP app and enable mix... Read more

0
votes
Active

[XR] Terrain billboards are incorrect when using MSAA and 'Tree Creator ...

VR

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Sep 21, 2018

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Version: 2018.3.0b1

Using the Tree Creator Leaves shaders cause billboards to be drawn with what appears to be incorrect alpha. This only occurs when u... Read more

0
votes
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Daydream Angular Acceleration is showing incorrect values

VR

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Sep 20, 2018

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Version:

Steps to reproduce: - Load the attached project - Open the XRNodePhysicalTryGets scene - deploy to Daydream Expected: The physical ... Read more

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