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Fixed in 5.6.0



Found in


Issue ID




[VR] FOV sometimes set to extreme value after exiting play mode



After a Play mode session in the Unity Editor with VR support enabled, the camera's Field of View often changes to some arbitrary value. The workaround is to note the camera's original FOV prior to entering Play mode, then change it back manually after any Play mode session that breaks it.

This is a regression; I have only seen this in recent beta versions of unity 5.6. This is likely to waste some of our customers' time, especially if they are unaware of this bug.

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