Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.6.0b5
Issue ID
874061
Regression
Yes
[VR] FOV sometimes set to extreme value after exiting play mode
After a Play mode session in the Unity Editor with VR support enabled, the camera's Field of View often changes to some arbitrary value. The workaround is to note the camera's original FOV prior to entering Play mode, then change it back manually after any Play mode session that breaks it.
This is a regression; I have only seen this in recent beta versions of unity 5.6. This is likely to waste some of our customers' time, especially if they are unaware of this bug.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The sidebar reopens when Unity Hub is started when Unity Hub was closed with the sidebar closed
- Characters are invisible in the TextField when certain Japanese characters are used
- "InvalidOperationException" is thrown when using Prefab > Replace to replace a Canvas GameObject with a Prefab that has an incompatible root Transform type
- Looping AudioSource resumes from the wrong playback position when the app is backgrounded and resumed on iOS Safari
- "AnyState Transition Created" action can be undone when pressing "Auto Generate Animation" on the uGUI GameObjects
Add comment