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[VR] PhysicsRaycaster is being cast off-center w/ VR mode on
Steps to reproduce: 1. Download and open attached project "784179_repro.7z" 2. Make sure VR mode is on ("Edit->Project Settings->Pla... Read more
[VR] Unity crashes with Oculus utilities in ovrp_GetEyeTextureSize
To reproduce: 1.Create new project, import "Oculus utilities for Unity" from here: https://developer.oculus.com/downloads/game-engin... Read more
[VR] Crash when toggling on VRSettings.enabled after settings is false w...
Using a simple test scene with just a few primitives, the following sequence of actions either crash the Unity Editor or leave the R... Read more
[OpenVR] Spotlight clipping with Vive
1) download the attached project 2) Set up Vive, SteamVR, Etc 3) Ensure VR mode is enabled + OpenVR preffered SDK 4) Open 'SharedSh... Read more
[SinglePassStereo] Render viewport scale and single pass scaling incorre...
2. How we can reproduce it using the example you attached 1) Open the ViewportScene 2) Enable Single pass stereo 3) enabled Oculus S... Read more
Crashes while building with VR support enabled for platform which does n...
Steps to reproduce: 1. Open the attached project (vrSupport.zip) 2 Check Editor settings, notice that "Virtual Reality Supported" i... Read more
[VR] FOV sometimes set to extreme value after exiting play mode
After a Play mode session in the Unity Editor with VR support enabled, the camera's Field of View often changes to some arbitrary va... Read more
[VR] 5.4: Setting VRSettings.showDeviceView to false via API freezes Gam...
In previous recent Unity versions Game view would go blank when VRSettings.showDeviceView was set false, indicating the CenterEye. ... Read more
[Google VR] Right eye flashng randomly
1) Deploy the attached project to a GVR device 2) Wait anywhere from 2 to 5 minutes and the right eye will flash Note: Tap the scree... Read more
GearVR only: Fixed Camera.stereoMirrorMode bug
1) Open the test project 2) build and deploy to android device (ensure VR mode enabled) 3) Tap the touch pad to toggle mirrormode. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- On Script import/reimport MonoImporter does not generate consistent results due to updating Custom packages
- [Entities Graphics] Size of the Content Update generated folder increases when changes are made to the Scene
- In Play Mode, an extra Sync Call is made every frame when a GameObject has a Rigidbody 2D component
- Crash on block_remove when a scene is opened in a specific project
- The GameObject with a Hinge Joint Component does not return to the initial position when the Use Motor property is toggled off