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[VR] PhysicsRaycaster is being cast off-center w/ VR mode on
Steps to reproduce: 1. Download and open attached project "784179_repro.7z" 2. Make sure VR mode is on ("Edit->Project Settings->Pla... Read more
[VR] Unity crashes with Oculus utilities in ovrp_GetEyeTextureSize
To reproduce: 1.Create new project, import "Oculus utilities for Unity" from here: https://developer.oculus.com/downloads/game-engin... Read more
[VR] Crash when toggling on VRSettings.enabled after settings is false w...
Using a simple test scene with just a few primitives, the following sequence of actions either crash the Unity Editor or leave the R... Read more
[OpenVR] Spotlight clipping with Vive
1) download the attached project 2) Set up Vive, SteamVR, Etc 3) Ensure VR mode is enabled + OpenVR preffered SDK 4) Open 'SharedSh... Read more
[SinglePassStereo] Render viewport scale and single pass scaling incorre...
2. How we can reproduce it using the example you attached 1) Open the ViewportScene 2) Enable Single pass stereo 3) enabled Oculus S... Read more
Crashes while building with VR support enabled for platform which does n...
Steps to reproduce: 1. Open the attached project (vrSupport.zip) 2 Check Editor settings, notice that "Virtual Reality Supported" i... Read more
[VR] FOV sometimes set to extreme value after exiting play mode
After a Play mode session in the Unity Editor with VR support enabled, the camera's Field of View often changes to some arbitrary va... Read more
[VR] 5.4: Setting VRSettings.showDeviceView to false via API freezes Gam...
In previous recent Unity versions Game view would go blank when VRSettings.showDeviceView was set false, indicating the CenterEye. ... Read more
[Google VR] Right eye flashng randomly
1) Deploy the attached project to a GVR device 2) Wait anywhere from 2 to 5 minutes and the right eye will flash Note: Tap the scree... Read more
GearVR only: Fixed Camera.stereoMirrorMode bug
1) Open the test project 2) build and deploy to android device (ensure VR mode enabled) 3) Tap the touch pad to toggle mirrormode. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow