Search Issue Tracker
By Design
Votes
0
Found in
5.4.0b11
Issue ID
784179
Regression
No
[VR] PhysicsRaycaster is being cast off-center w/ VR mode on
Steps to reproduce:
1. Download and open attached project "784179_repro.7z"
2. Make sure VR mode is on ("Edit->Project Settings->Player" and select "Virtual Reality Supported")
3. Open scene "SceneTest" and play it
4. Select camera and notice that ray is drawn off center
5. Turn off VR mode and replay the scene. Now notice that it is drawn straight ahead
Actual result: PhysicsRaycaster is being cast off-center
Expected result: It goes straight ahead
Note: See screenshot:
https://gyazo.com/c6a32b77b4da6d906e8c029dbde6139f VR mode off
https://gyazo.com/f334f4cb93c6b0f554e9ec5a53398463 VR mode on
Tested and reproduced on:
Windows 10
Unity 5.4.0b13
Not reproducible on:
Unity 5.2.4p1, 5.3.4p1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment