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VR Stereo Display is named as null when calling XRSettings.loadedDeviceName
To reproduce: 1. Open attached project; 2. Open "test" scene; 3. Make sure that XR is enabled and Stereo Display is set (Edit > Pro... Read more
Mock-HMD only view shows only the Left eye view for both sides
Steps to reproduce: 1. Download and open the attched project 2. Make sure Mock HMD is selected as the VR device 3. Open scene 4. En... Read more
[VR]Editor freezes when generating textures for a substance material wit...
Steps to reproduce: 1. Download and open the attached project("StrippedDown.zip") 2. Notice that the "" has Animation Update rate of... Read more
Crash in object:wrapper_native_00007FFB70ED9BC0 (single,bool) when Steam...
To reproduce: 1. Open attached project; 2. Open "Main" scene; 3. Enter Play mode. Expected result: Editor does not crash when Steam... Read more
using "UnityEngine.VR" and "UnityEngine.VR.WSA" do not get updated with ...
Steps to reproduce: 1. Download the attached script("ToBeUpdated.cs") 2. Import it into a new project Expected result: using statem... Read more
Crash in VRVuforia::CleanupDistortionMeshData when entering play mode an...
How to reproduce: 1. Open attached project or create an empty project 2. Go to File>Build Settings>Player Settings>XR Settings 3. En... Read more
Crash in aligned_free when entering Play Mode if Vuforia is set as prefe...
To reproduce: 1. Open a new project; 2. Go to Player Settings (Edit > Project Settings > Player); 3. In XR Settings, check Virtual ... Read more
If Vuforia AR is checked as enabled, it is impossible to disable it usin...
To reproduce: 1. Open a new project; 2. Go to Player Settings (Edit > Project Settings > Player); 3. In the XR Settings, set Vufori... Read more
Crash in OpenVR::BuildTrackedDeviceName when looping through all availab...
To reproduce: 1. Open attached project; 2. Make sure OpenVR is enabled; 3. Load the "Test" scene; 4. Enter play mode; 5. Select the... Read more
[Daydream] [Android] Performance issue on VR.WaitForGPU (takes 40ms+)
From Google: Latest on this is that it's an issue with the Qualcomm graphics driver (i.e. 2-4ms extra GPU time beyond what's expect... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow