Search Issue Tracker
Fixed in 2017.2.X
Votes
0
Found in
5.6.1f1
Issue ID
926475
Regression
No
Crash in object:wrapper_native_00007FFB70ED9BC0 (single,bool) when SteamVR_LoadLevel.Begin() is Invoked
To reproduce:
1. Open attached project;
2. Open "Main" scene;
3. Enter Play mode.
Expected result: Editor does not crash when SteamVR_LoadLevel.Begin() is Invoked.
Actual result: Crash in object:wrapper_native_00007FFB70ED9BC0 (single,bool) when SteamVR_LoadLevel.Begin() is Invoked.
Reproduced on versions: 5.5.4p1, 5.6.1f1, 5.6.2p1, 2017.1.0f2, 2017.2.0b1.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger's Hierarchy is not navigable when connecting it to the project built with the Volumetric Fog
- The number of SetPass Calls is increasing when attaching the Frame Debugger to the Player
- Scrollbar briefly appears in the Package Manager during installation process even when the package list is too short to require scrolling
- Script resets to use the previous Skybox color when saving the Scene changes
- [2D] Sprite Library Editor window throws NullReferenceException error when entering Play Mode with Game View maximised
Add comment