Search Issue Tracker
Fixed in 2017.2.X
Votes
0
Found in
5.6.1f1
Issue ID
926475
Regression
No
Crash in object:wrapper_native_00007FFB70ED9BC0 (single,bool) when SteamVR_LoadLevel.Begin() is Invoked
To reproduce:
1. Open attached project;
2. Open "Main" scene;
3. Enter Play mode.
Expected result: Editor does not crash when SteamVR_LoadLevel.Begin() is Invoked.
Actual result: Crash in object:wrapper_native_00007FFB70ED9BC0 (single,bool) when SteamVR_LoadLevel.Begin() is Invoked.
Reproduced on versions: 5.5.4p1, 5.6.1f1, 5.6.2p1, 2017.1.0f2, 2017.2.0b1.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment