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32
votes
Fixed

[SinglePassStereo] Changing the renderViewport scale + single pass not s...

VR

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Jul 26, 2016

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Version: 5.4.0f3

1) Download the attached project 2) Open ViewPortScene 3) Ensure Target Platform is windows standalone 4) Ensure VR Supported is ena... Read more

12
votes
Active

[VR][Android] Depth map right eye issue with VR Single Pass sampling _Ca...

VR

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Nov 11, 2018

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Version: 2018.2.13f1

Steps to reproduce: 1. Open user attached project 2. Build & Run on an Android device - Observe the depth map breaking on the righ... Read more

86
votes
Fixed

[VR] Terrain tree billboards position gets offsetted by VR headset position

VR

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Oct 04, 2015

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Version: 5.2.1p2

To reproduce: 1.Open attached project. 2.Open and run "testscene" scene located in Assets. 3.Try looking around in VR headset, notic... Read more

13
votes
Fixed

Stereo Display Standalone build runs at a low resolution regardless of s...

VR

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Mar 13, 2017

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Version: 2017.1.0a3

Steps to reproduce: 1. Download and open the attached project 2. Build for standalone 3. Launch build Reproduced on 5.6.0f2, 2017.... Read more

13
votes
Active

[UWP] Compile .Net Native for HoloLens causes (SpatialCoordinateSystem)M...

VR

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Apr 12, 2018

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Version: 2017.4.0f1

Steps to reproduce: 1. Download attached project. 2. Build UWP project for HoloLens/D3D. Make sure .Net compile type is used. 3. Ope... Read more

19
votes
Active

[Android | SinglePassStereo] Image effects are not rendering properly

VR

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Feb 09, 2017

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Version: 5.6.0b7

1) Download project, set up Singleppass stereo capable android device 2) Observe settings are set to Single pass and Daydream 3) Dep... Read more

16
votes
Fix in review

[OpenVR] Entered playmode with unsupported gfx api = crash

VR

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May 23, 2016

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Version: 5.4.0b19

repro settings: - OpenVR is preffered SDK - OpenVR supported headset is plugged in (CV1 or Vive) - Graphics API auto is unchecked ... Read more

16
votes
Fixed

[VR]Terrain Trees appear black in build

VR

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Apr 02, 2016

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Version: 5.4.0b12

1) Setup EITHER headset 2) Build and Deploy to Windows Standalone 3) Run the Build 4) Put on the headset and observe that some of th... Read more

19
votes
Won't Fix

Gizmos are not drawn in HMD when they are on in Game View

VR

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May 05, 2016

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Version: 5.3.4p4

Steps to reproduce: 1. Open new project 2. Turn on VR mode 3. Play project and turn on Gizmos in Game view Actual result: Gizmos ar... Read more

21
votes
Fixed

[VR] VR-Enabled Standalone Build Experience input lag when Rift is Disco...

VR

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Apr 22, 2015

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Version: 5.1.0b3

When the Oculus Rift is not connected or the VRSettings.enabled bool is false, but Virtual Reality Supported is set to true in the P... Read more

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