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Crash on Unity close when calling XRSettings.LoadDeviceByName with non-e...
To reproduce: 1. Open attached project; 2. Open "test" scene; 3. Enter play mode; 4. Exit play mode; 5. Repeat steps 3 and 4 until ... Read more
XRSettings.supportedDevices does not return a list of supported VR devices
To reproduce: 1. Open attached project; 2. Open "test' scene; 3. Enter play mode; 4. Look to the Console. Expected result: XRSetti... Read more
[VR]Standalone build closes if a VR enabled project is opened
Steps to reproduce: 1. Create a new project 2. Enable VR in player settings 3. Build for Standalone 4. Close the editor 5. Run the b... Read more
Blit to temporary render texture does not set _MainTex_ST with Single Pa...
Steps to reproduce: 1) Download and open attached project "BasicImageEffect2017b8.zip" 2) Open scene "BugScene" 3) In "ImageEffect.c... Read more
[Android] [GearVR] Both eyes are rendered in the same color when using S...
Steps to reproduce: 1) Download attached project and open in Unity 2) Create .osig file for testing device 3) In Player settings, m... Read more
[Android] [GearVR] Left eye is rendered with green distortions when usin...
Steps to reproduce: 1) Download attached project and open in Unity 2) Create .osig file for testing device 3) In Player settings, m... Read more
Material.SetTextureScale/SetTextureOffset is ignored when using with Gra...
To reproduce: 1. Download and open attached "repro910070.zip" project. 2. Open "Test scene" scene. 3. Enter Play mode. 4. Select "P... Read more
[VR] VRClientCoreFactory crash after stopping play mode
Steps to reproduce: 1) Download and open attached project 2) Open scene "Main" and play it 3) Wait a few seconds 4) Press play again... Read more
[Daydream] Changing RenderScale is causing flickering or black view
Reproduction steps: 1) Download and open "915026_repro.zip" project 2) Build and run "scene.unity" scene on an Android device -- Not... Read more
[VR] Google VR SDK for Unity asks to enable VR Support but proceeds to b...
Using unitypackage from https://developers.google.com/vr/unity/download Steps to reproduce: 1. Create a new project, change platfor... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Source Image property gets set to 'None' when using a specific Sprite and Play mode is entered
- Rendering locks up when not looking at a transparent material on Meta Quest 2
- Volumetrics break when using a Custom Pass to create a Thickness Buffer for Alpha Clipping
- All tests are run instead of only the failed ones when the "Rerun Failed" button is pressed
- GameObject is not masked when the "Render PostProcessing Effects" pass executes with a resolved non-MSAA Color target and MSAA DepthStencil target