Search Issue Tracker
Won't Fix
Votes
1
Found in
5.6.1p1
Issue ID
916868
Regression
Yes
[Android] [GearVR] Left eye is rendered with green distortions when using Single Pass Stereo Rendering Method* on Mali GPU
Steps to reproduce:
1) Download attached project and open in Unity
2) Create .osig file for testing device
3) In Player settings, make sure Stereo Rendering Method* is set to Single Pass
4) Build and run project on a device
Observe that left sphere is rendered with green distortions on top
Expected result: Left sphere should be rendered in (1, 0, 0, 1), right sphere with color (0.5, 0, 0, 1) (check attached image 'expected.png')
Actual Result: Left sphere is rendered with green distortions on top
Reproduced with:
5.6.0f3, 5.6.1p2, 2017.1.0b8, 2017.2.0a2
Not reproduced with:
5.6.0b10, 5.6.0f1
Regression since:
5.6.0f2 or 5.6.0f3(application crashes with 5.6.0f2, so I wasn't able to find exact version where regression started)
Devices under test:
Reproduced with:
Samsung SM G930F, OS:7.0, CPU:arm64-v8a, GPU:Mali-T880, Build:samsung/heroltexx/herolte:7.0/NRD90M/G930FXXU1ZPK3:user/release-keys
Samsung SM G950F, OS:7.0, CPU:arm64-v8a, GPU:Mali-G71, Build:samsung/dreamltexx/dreamlte:7.0/NRD90M/G950FXXU1AQEB:user/release-keys
Not reproduced with:
Verizon SM G930V, OS:6.0.1, CPU:arm64-v8a, GPU:Adreno (TM) 530, Build:Verizon/heroqltevzw/heroqltevzw:6.0.1/MMB29M/G930VVRU2APG3:user/release-keys
Note: Works as expected when Stereo Rendering Method is set to Multi Pass
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
AndrewRH
Jun 05, 2017 19:55
Please fix :)