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[Daydream] Camera renders visual artifacts when high resolution image is...
To reproduce: 1.Download and open attached "Smart2VR.zip" project2.Build the project to a device.3.Open the application via DayDream... Read more
[Oasis] Unity apps fail to pass WACK on General metadata correctness test
Steps to reproduce:1. Create a new Unity project OR open any Unity project2. Make sure to switch build settings to UWP and enable VR... Read more
[SteamVR]Secondary camera does not render to MainDisplay when SteamVR ri...
Steps to reproduce:1.Download and open the attached project2. Enter playmode3. Observe Game window Expected result: Secondary camera... Read more
[VR]Black bars appear around scene view and game view during play mode w...
Steps to reproduce:1. Create a new peoject2. Enable VR3. Enter Play mode4. Observe Scene window and Game Window Expected result: nor... Read more
Deleting SteamVR package or Oculus Utilities and reimporting them causes...
Steps to reproduce:1. Download and open the attached project2. Download "Oculus utilities for Unity" package3. Delete Oculus related... Read more
[VR] Unity freezes when VRSettings.enabled is set to false in the runtim...
Reproduction steps:1. Open the attached project "case_903910_small_project.zip";2. Build the project on Android platform;3. Open the... Read more
Switching to Scene View in Play mode crash
Steps to reproduce:1) Download and open attached project "case_906203-TestLiquidOrgan.zip"2) Make sure HMD is connected and VR mode ... Read more
[VIVE] Neither Play mode nor built player appears on Vive HMD
Using Unity 2017.1.0b3 I cannot see my scene on the Vive HMD in Play mode. Nor can I see Standalone players built with Unity 2017.1.... Read more
[Vive] Unity Editor crashes if you disconnet Vive HMD from AMD Radeon R9...
If you disconnect the Vive HMD when the Unity Editor is open, the Unity Editor will crash.I have seen this occur with various scenes... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used