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[Crash | VR] Graphics Jobs and VR support enabled in Point Light scene c...
1) Download project2) Setup CV13) Build an run the App4) Observe crash Notes:- This only occurs in the standalone app- The crash onl... Read more
[HoloLens] Black screen in any emulation mode when cameras "AllowMSAA" =...
Steps to reproduce:1. Open attached project "emulation-test.zip"2. Open "test" scene3. Select "Main Camera" in the Hierarchy4. Make ... Read more
Crash on Unity close when calling XRSettings.LoadDeviceByName with non-e...
To reproduce:1. Open attached project;2. Open "test" scene;3. Enter play mode;4. Exit play mode;5. Repeat steps 3 and 4 until error ... Read more
[HoloLens] Tracking is completely broken when cameras "Allow MSAA" is tr...
Steps to reproduce:1. Open attached project2. Open "StaticCubes" scene3. Select "Main Camera" in the Hierarchy4. Make sure cameras "... Read more
Scene in the Oculus Rift Headset is darker compared to the Editor when S...
To reproduce:1. Open attached project;2. Open "Level1" scene;3. Make sure Single Pass is enabled (Edit > Project Settings > Pl... Read more
Crash in UnityEditor.EditorGUIUtility:INTERNAL_CALL_RenderGameViewCamera...
To reproduce:1. Open attached project;2. Open "test" scene;3. In the Game window, select Display 2;4. Choose Main Camera and disable... Read more
Standalone build crashes when Stereo Rendering Mode is set to Single Pass
To reproduce: 1. Open the project folder, attached by user, in Explorer2. Go to build folder3. Make sure the Oculus VR Headset is on... Read more
[VR] Occlusion mesh is rendered in game view
[VR] Occlusion mesh is rendered in game view 2. How we can reproduce it using the example you attached1) Download attached project a... Read more
[SinglePassStereo] Singlepass stereo renders black on Standalone Player ...
[SinglePassStereo] Singlepass stereo renders black on Standalone Player and in Editor 2. How we can reproduce it using the example y... Read more
[Daydream] Camera renders visual artifacts when high resolution image is...
To reproduce: 1.Download and open attached "Smart2VR.zip" project2.Build the project to a device.3.Open the application via DayDream... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
- White lighting artifact when a point light with a small emission range and "Hard Shadows" touches an object while a directional light with "Soft Shadows" and another point light are present