Search Issue Tracker

0
votes
Fixed

OpenVR - culling in left eye slightly off

VR

-

Apr 27, 2016

-

Version/s: 5.4.0b15

1. What happened The culling frustum for the left eye with native OpenVR support appears too aggressive, culling objects that should... Read more

1
votes
Duplicate

[Android] VRSettings.enabled with GVR 1.30 gives OpenGL error and crashe...

VR

-

Mar 27, 2017

-

Version/s: 5.6.0f1

Steps to reproduce: 1. Open attached project 2. Build and run for android 3. Once application is launched on android focus VR pointe... Read more

0
votes
Fixed

[OpenVR] app built and run with d3d12 crashes on start

VR

-

Sep 21, 2016

-

Version/s: 5.5.0b5

standalone players that use OpenVR and D3D12 settings crash when launched. Here's a call stack I grabbed: > d3d12Test_debug.exe!O... Read more

0
votes
Fixed

Crashes while building with VR support enabled for platform which does n...

VR

-

Oct 25, 2016

-

Version/s: 5.5.0b7

Steps to reproduce: 1. Open the attached project (vrSupport.zip) 2 Check Editor settings, notice that "Virtual Reality Supported" i... Read more

0
votes
Fixed

[SinglePassStereo] Missing materials stereo discrepancy

VR

-

Jun 27, 2016

-

Version/s: 5.4.0b24

Steps to reproduce: 1. Download and open attached project "lefteyepointlightongraphicsjob - final.zip" 2. Open scene "test" 3. Make ... Read more

0
votes
By Design

[VR] VRSettings.enabled cannot be set to true

VR

-

May 23, 2016

-

Version/s: 5.3.4p6

Steps to reproduce: 1. Download and open attached project "Test.zip" 2. Make sure you have attached HMD and in Player Settings VR mo... Read more

0
votes
Not Reproducible

[VR] screenshots taken with VR mode enabled are upside down editor only

VR

-

May 06, 2016

-

Version/s: 5.4.0b18

Taking a screenshot in the editor results in upsdie down image when take in VR mode. 2. How we can reproduce it using the example y... Read more

1
votes
Fixed

[VR] Add support for setting renderScale before texture creation

VR

-

May 10, 2016

-

Version/s:

Right now we always create the eye textures with a 1.0 renderScale. Therefore if a user wants to set it to something else we have to... Read more

0
votes
Fixed

[VR] 'Run In Background' reverts back to 'false' on Playback

VR

-

May 11, 2016

-

Version/s: 5.4.0b17

Run In Background in Player Settings reverts back to false every time the scene is played, even though with PlayerSettings.virtualRe... Read more

0
votes
Duplicate

[SPS | Android] Mirror Mode makes scene go blank when Single-Pass Stereo...

VR

-

Mar 30, 2017

-

Version/s: 5.6.0f3

Mirror mode is supposed to make both eye views show the same image, but if it is used in conjunction with Single-Pass Stereo it make... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.