Search Issue Tracker
Duplicate
Votes
1
Found in
5.6.0f1
Issue ID
895492
Regression
Yes
[Android] VRSettings.enabled with GVR 1.30 gives OpenGL error and crashes application
Steps to reproduce:
1. Open attached project
2. Build and run for android
3. Once application is launched on android focus VR pointer on the button and tap the screen twice(this will set VRSettings.enabled to false and then to true again)
-The VR pointer disappears and OPENGL NATIVE PLUG-IN ERROR is thrown
Note: About 30% of the time reproducing this issue will result in the crash.
Expected result: After VRSettings.enabled are set to true project should restore its view like in the editor.
Reproduced on: 5.6.0f1, 5.6.0f3 , 2017.1.0a6
DUT:
Reproduced with:
Lge LG H850, OS:6.0.1, CPU:arm64-v8a, GPU:Adreno (TM) 530
Samsung SM G925F (Galaxy S6 Edge), OS:6.0.1, CPU:arm64-v8a, GPU:Mali-T760
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
This is a duplicate of issue #891931