Search Issue Tracker
Duplicate
Votes
1
Found in
5.6.0f1
Issue ID
895492
Regression
Yes
[Android] VRSettings.enabled with GVR 1.30 gives OpenGL error and crashes application
Steps to reproduce:
1. Open attached project
2. Build and run for android
3. Once application is launched on android focus VR pointer on the button and tap the screen twice(this will set VRSettings.enabled to false and then to true again)
-The VR pointer disappears and OPENGL NATIVE PLUG-IN ERROR is thrown
Note: About 30% of the time reproducing this issue will result in the crash.
Expected result: After VRSettings.enabled are set to true project should restore its view like in the editor.
Reproduced on: 5.6.0f1, 5.6.0f3 , 2017.1.0a6
DUT:
Reproduced with:
Lge LG H850, OS:6.0.1, CPU:arm64-v8a, GPU:Adreno (TM) 530
Samsung SM G925F (Galaxy S6 Edge), OS:6.0.1, CPU:arm64-v8a, GPU:Mali-T760
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Blank, Light-Themed "Create Node" window becomes visible on the next project open
- UI Elements/Layout inconsistencies in the Particle System component
- The Game view and Scene view fail to render when launching the Editor with a maximized Render Graph Viewer window
- "List is empty" is poorly visible in the "Create Node" window
- [Android] GameObject with a custom shader becomes invisible when deployed with the Vulkan Graphics API
This is a duplicate of issue #891931