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[Particles] Inspector breaks and errors are thrown when the Material fie...
How to reproduce: 1. Open the user's attached "ParticleMaterials" project 2. Open the "SampleScene" Scene 3. Select the "Particle Sy... Read more
[Android][Shuriken] Application crash when Loop Until Replaced is select...
Reproduction steps: 1. Open the attached Unity project "ParticlesCrash.zip" 2. Build and install the application on a device 3. In t... Read more
Particle System isn't culled off-screen when the Culling Mode is set to ...
How to reproduce: 1. Open the user-submitted project 2. Open the scene "Sample Scene" and enter Play mode (Assets/Scenes/SampleScene... Read more
Old particles get replaced by new particles when using ParticleSystem.Se...
Reproduction steps: 1. Open the user's project "Debug.zip" 2. Press Play 3. Go to the Scene view 4. In the Hierarchy window select P... Read more
Wrong Particle is replaced by Ring Buffer Mode when a specific Particle ...
How to reproduce: 1. Open the user-submitted project 2. Open the scene "TestScene" (Assets/TestScene.unity) 3. In the Hierarchy wind... Read more
Duplicate Unlit Particle System draw calls can't be batched when there a...
Reproduction steps: 1. Open the user's attached "UnlitBatchingRepro.zip" project 2. Open the "BatchBroken" Scene 3. Enter Play mode ... Read more
[Particles] "ParticleSystem.GetTrails()" API forces "GC.Alloc" calls
Reproduction steps: 1. Open the attached "ParticlesTrailSample" project 2. Open the "SampleScene" Scene 3. Open the Profiler window ... Read more
Particles flicker when using GPU Instancing
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/SampleScene 3. Go to the Game view and press the Play but... Read more
A Gradient can not be pasted by right-clicking on the Start Color Proper...
Reproduction steps: 1. Open the attached 'GradientTest' project 2. Open the 'BugTest' Scene 3. Observe the Particle System in the In... Read more
Particle System flickers/disappears when using Custom Simulation Space
Reproduction steps: 1. Download and open the attached "UIToolkit Bug.zip" project 2. Select the "Pixel Cloud Shape Wizard Crown" gam... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Alpha channel is disabled when Alpha Clip Threshold is set to 0
- The Physics 2D Profiler module does not display the information about processed physics in the scene when profiling the application as a Development Build
- A Script Component that has a serialized custom class is not detecting changes in the first boolean variable when entering the Play mode with the Script Components GameObject opened in the Inspector
- “SendMessage cannot be called during Awake“ warnings appear when loading a scene with “LoadSceneAsync“ if using UI Toolkit in the scene
- Audio Source Spatial Blend value gets set to 1 in the WebGL Player when the Spatial Blend value is bigger than 0