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0
votes
Fixed

Particle Shape Clip Threshold does not affect emitted particle count

Visual Effects - Legacy

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Jul 12, 2021

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Version/s: 2020.2.4f1, 2020.3, 2021.1, 2021.1.11f1, 2021.2, 2022.1

Reproduction steps: 1. Open the attached "Project.zip" project 2. Open the "SampleScene" Scene 3. In the Hierarchy, select the "Spar... Read more

0
votes
Won't Fix

Particle System Emission Burst Min/Max Count values are not visible when...

Visual Effects - Legacy

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Jul 04, 2021

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Version/s: 2018.4, 2019.4, 2020.3, 2020.3.12f1, 2021.1, 2021.2, 2022.1

How to reproduce: 1. Open the attached "1347798_Project" 2. Open the Scene "SampleScene" 3. In the Hierarchy select the "Particle Sy... Read more

1
votes
Fixed

Particle system ignores the Shape parameter and shoots particles in the ...

Visual Effects - Legacy

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Mar 15, 2022

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Version/s: 2019.4, 2020.3, 2021.2, 2021.2.7f1, 2021.3, 2022.1, 2022.2

How to reproduce: 1. Open the attached project "ParticleZeroSurfaceBug.zip" 2. Open the "Bug" Scene 3. Enter the Play mode Expected... Read more

0
votes
Won't Fix

Wrong Particle is replaced by Ring Buffer Mode when a specific Particle ...

Visual Effects - Legacy

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Nov 25, 2021

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Version/s: 2019.4, 2019.4.31f1, 2020.3, 2021.2, 2022.1

How to reproduce: 1. Open the user-submitted project 2. Open the scene "TestScene" (Assets/TestScene.unity) 3. In the Hierarchy wind... Read more

0
votes
By Design

Particle System isn't culled off-screen when the Culling Mode is set to ...

Visual Effects - Legacy

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Dec 01, 2021

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Version/s: 2019.4, 2020.3, 2021.2, 2021.2.4f1, 2022.1

How to reproduce: 1. Open the user-submitted project 2. Open the scene "Sample Scene" and enter Play mode (Assets/Scenes/SampleScene... Read more

0
votes
Fixed

Particle system does not Emit until a Fixed Timestep has passed

Visual Effects - Legacy

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Jul 23, 2021

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Version/s: 2020.3, 2021.1, 2021.1.7f1, 2021.2, 2022.1

Reproduction steps: 1. Open user attached Project 2. Press Pause 3. Press Play 3. Step frame by frame 4. Exit Play mode 5. Change th... Read more

1
votes
Fixed

Editor crashes when inspecting Serialized Field ParticleSystem variable ...

Visual Effects - Legacy

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Jul 29, 2021

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Version/s: 2019.4, 2020.3, 2020.3.14f1, 2021.1, 2021.2, 2022.1

How to reproduce: 1. Open the attached project "PS_Crash.zip" 2. Open "TestScene" Scene 3. Open "TestPS.cs" script in Visual Studio ... Read more

0
votes
Fixed

ParticleSystem.ColliderData.GetCollider returns null when a Collider is ...

Visual Effects - Legacy

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Aug 08, 2021

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Version/s: 2020.3, 2020.3.15f2, 2021.1, 2021.2, 2022.1

Reproduction steps: 1. Open the attached "1356510.zip" project 2. Open the "ReproductionScene" Scene 3. Enter the Play Mode 4. Go to... Read more

0
votes
Fixed

Particles are not detecting 2D Colliders when "Is Trigger" is on

Visual Effects - Legacy

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Sep 10, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2021.2, 2021.2.0b11, 2022.1

How to reproduce: 1. Open the project "UIToolkit Bug.zip" 2. Select "2D Trigger" in the Hierarchy 3. Enter the Play Mode 4. Switch "... Read more

1
votes
Fixed

Particle System moves slower in Play mode when Particle System Force Fie...

Visual Effects - Legacy

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Sep 16, 2021

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Version/s: 2019.4.23f1, 2020.3, 2021.1, 2021.2, 2021.2.0b11, 2022.1

How to reproduce: 1. Open the user-submitted project 2. Open the scene "Scene" and select the "Particle System" GameObject in the Hi... Read more

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