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Particle Shape Clip Threshold does not affect emitted particle count
Reproduction steps: 1. Open the attached "Project.zip" project 2. Open the "SampleScene" Scene 3. In the Hierarchy, select the "Spar... Read more
Particle System Emission Burst Min/Max Count values are not visible when...
How to reproduce: 1. Open the attached "1347798_Project" 2. Open the Scene "SampleScene" 3. In the Hierarchy select the "Particle Sy... Read more
Particle system ignores the Shape parameter and shoots particles in the ...
How to reproduce: 1. Open the attached project "ParticleZeroSurfaceBug.zip" 2. Open the "Bug" Scene 3. Enter the Play mode Expected... Read more
Wrong Particle is replaced by Ring Buffer Mode when a specific Particle ...
How to reproduce: 1. Open the user-submitted project 2. Open the scene "TestScene" (Assets/TestScene.unity) 3. In the Hierarchy wind... Read more
Particle System isn't culled off-screen when the Culling Mode is set to ...
How to reproduce: 1. Open the user-submitted project 2. Open the scene "Sample Scene" and enter Play mode (Assets/Scenes/SampleScene... Read more
Particle system does not Emit until a Fixed Timestep has passed
Reproduction steps: 1. Open user attached Project 2. Press Pause 3. Press Play 3. Step frame by frame 4. Exit Play mode 5. Change th... Read more
Editor crashes when inspecting Serialized Field ParticleSystem variable ...
How to reproduce: 1. Open the attached project "PS_Crash.zip" 2. Open "TestScene" Scene 3. Open "TestPS.cs" script in Visual Studio ... Read more
ParticleSystem.ColliderData.GetCollider returns null when a Collider is ...
Reproduction steps: 1. Open the attached "1356510.zip" project 2. Open the "ReproductionScene" Scene 3. Enter the Play Mode 4. Go to... Read more
Particles are not detecting 2D Colliders when "Is Trigger" is on
How to reproduce: 1. Open the project "UIToolkit Bug.zip" 2. Select "2D Trigger" in the Hierarchy 3. Enter the Play Mode 4. Switch "... Read more
Particle System moves slower in Play mode when Particle System Force Fie...
How to reproduce: 1. Open the user-submitted project 2. Open the scene "Scene" and select the "Particle System" GameObject in the Hi... Read more
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