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[particles] Removing the wind module disables particles
Disabling the Wind Module in the Package Manager completely removes the Particle System. It needs to work more like physics, which, ... Read more
Particle system with mesh renderer and alignment set to "View" turns the...
To reproduce: 1. Open project attached by the user 2. Open Test scene and enter play mode 3. Notice that mesh on the right is turned... Read more
[Emission] m_Bursts.Array.data[0].countCurve.scalar has disappeared! whe...
Repro steps: 1. Open Scene1 from the attached project (or create a new particle system, add a burst, and set bust to curve). 2. Sel... Read more
A particle is duplicated when burst emitting only 1 particle
To reproduce: 1. Open the project, attached by the user (particleBug.zip) 2. Open the "ParticleDuplicated2" scene 3. Press Pause bu... Read more
Particles are spawned in the incorrect position in Play mode when specif...
ParticleSystem has "Rotation" field in its ShapeModule. When specified rotation is not along only one axis (for example Shape is to ... Read more
[Noise] Remap curves still editable when remap is disabled
DESCRIPTION The "Remap" option via "Noise" in the particle system includes an off\on toggle. I've noticed when off\disabled the smal... Read more
Listed Force Field keeps affecting particles when its GameObject is acti...
How to reproduce: 1. Open the attached project ("ParticleSystem_ForceField.zip") 2. Open the repro scene ("Main") 3. Enter Play Mode... Read more
ParticleSystem doesn't react to transform changes made to the parent ins...
To reproduce: 1. Open the attached project (ParticleSystemLateUpdateBug.zip) 2. Open the Test Scene 3. Enter Play mode 4. Observe t... Read more
[3D Rotation] Velocity align along with 3D start rotation and transform ...
Repro steps: 1. Open Scene1 from the attached project. 2. If it's not already previewing, select Pulse Effect in the hierarchy to m... Read more
BakeMesh / BakeTrailsMesh crashes if update jobs are running
Simply add system->SyncJobs(false) to BakeMesh and BakeTrailsMesh functions Read more
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