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Crash in StackAllocator::TryDeallocate when calling ParticleSystemRender...
How to reproduce: 1. Open user-submitted project (BakeMeshCrash.zip) 2. Open the SampleScene 3. Enter Play Mode Expected result: th... Read more
[Shuriken] MissingReferenceException thrown when undo operation is perfo...
When "Show Bounds" Enabled or Disabled earlier from Particle Effect Panel in the scene view and Undo operation is performed then it ... Read more
Falling Rigidbody causes particles to faster when 'Emitter Velocity' is ...
How to reproduce: 1. Open attached project "Bug Reporting.zip" and scene "SampleScene" 2. Enter Play mode 3. Observe "Rigidbody Tra... Read more
Particle System does not update the referenced Sprite when changing PPU ...
Reproduction steps: 1. Open the project from the attached file "1249923.zip" 2. Open the SampleScene and select "Particle System" in... Read more
Line Renderer's 'Simplify Preview' does not update the line until the mo...
How to reproduce: 1. Create a new Unity project 2. Create a new Effects > Line in the Scene 3. In the Inspector click the + button a... Read more
Line Renderer point creation occasionally connects to a random position ...
How to reproduce: 1. Create a new Unity project 2. Create an Effects > Line 3. In the Inspector click the + button toggle 4. In the ... Read more
[Particle System] Emission rate over distance does not emit when moving ...
How to reproduce: 1. Open attached project "case1258705.zip" and scene "SampleScene" 2. Enter Play Mode 3. Observe the Game Window ... Read more
The properties of the particle system are overlapping on resizing the in...
The properties of the particle system are overlapping on resizing the inspector window. All the properties of the particle system ... Read more
[Particle System] Ribbon trails are connected in the wrong order when us...
How to reproduce: 1. Open user's attached "RibbonTrailsBug.zip" project 2. Go to Edit -> Project Settings 3. Select the Time menu it... Read more
[Line Renderer] Reset functionality does not work in Simplify Preview, T...
Reset functionality does not work in Simplify Preview, Tolerance and in Additional Settings Steps to Reproduce: 1. Create a new Pr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file