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[TrailRenderer] Boolean properties are not animated when 'Optimize Game ...
How to reproduce: 1. Open the attached 'Optimized FBX interfere with Timeline Animation Track.zip' project 2. Play 'SampleScene' 3. ... Read more
Editor crashes with WorldCollision when Spawning Particles
How to reproduce: 1. Open the user's project 2. Open the "Scenes/MagicArcher" Scene 3. Enter the Play Mode 4. Open the Scene Window ... Read more
[Particles] Infinite lifetime + prewarm causes errors
Setting Infinite Lifetime and enabling Prewarm causes errors such as those seen here: https://forum.unity.com/threads/particle-syste... Read more
Additional Batches are created for every Particle Systems when Particle ...
Steps to reproduce: 1. Open the attached project "Case_1157253" 2. Navigate to Project -> Assets -> Scenes and open SampleScene 3. E... Read more
[Shuriken][Batching] Particles Systems with "Texture Sheet Animation" "S...
Reproduction steps: 1. Open "1157029" project 2. Select every game object in the Hierarchy 3. Open the "Stats" window in the Game w... Read more
ParticleSystem Trails cause artefacts when using SetParticles in LateUpd...
Steps to reproduce: 1. Open a new project and import "bugreport_20190519_particle_trails.unitypackage" package 2. Open "Demo" scene ... Read more
[Android][Shuriken] Application crash when Loop Until Replaced is select...
Reproduction steps: 1. Open the attached Unity project "ParticlesCrash.zip" 2. Build and install the application on a device 3. In t... Read more
ParticleSystem.LimitVelocityOverLifetimeModule.limit value is not the sa...
How to reproduce: 1. Open the project "case_1207764-particleSystem" 2. Open the scene "SampleScene" 3. Select the GameObject "Partic... Read more
Particle system billboard particles are invisible when specific "3D Star...
How to reproduce: 1. Open attached project "ParticleSystemTest2019.1.zip" and scene "SampleScene" 2. In Hierarchy window, select "P... Read more
Calling CommandBuffer.DrawRenderer() with a disabled TrailRenderer or Li...
How to reproduce: 1. Open the attached project ("LineRendererCrash - Copy.zip") and open the "SampleScene" scene 2. Enter Play Mode ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash when trying to force Shader to interpret 1/30 as a floating point operation
- Terrain is flickering when adjusting "Compatibility Mode" and "Use Rendering Layers" Settings
- Isometric tiles are flickering and overlapping each other when entering Play Mode with Tilemap Renderer mode set to "Chunk"
- Crash on ParticleSystemParticles::array_reserve when particle system starts
- Docking Text Property Preview Window next to UI Builder breaks the window and causes NullReferenceException