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[TrailRenderer] Boolean properties are not animated when 'Optimize Game ...
How to reproduce:1. Open the attached 'Optimized FBX interfere with Timeline Animation Track.zip' project2. Play 'SampleScene'3. Obs... Read more
Editor crashes with WorldCollision when Spawning Particles
How to reproduce:1. Open the user's project2. Open the "Scenes/MagicArcher" Scene3. Enter the Play Mode4. Open the Scene Window5. Se... Read more
[Particles] Infinite lifetime + prewarm causes errors
Setting Infinite Lifetime and enabling Prewarm causes errors such as those seen here:https://forum.unity.com/threads/particle-system... Read more
Additional Batches are created for every Particle Systems when Particle ...
Steps to reproduce:1. Open the attached project "Case_1157253"2. Navigate to Project -> Assets -> Scenes and open SampleScene3... Read more
[Shuriken][Batching] Particles Systems with "Texture Sheet Animation" "S...
Reproduction steps: 1. Open "1157029" project2. Select every game object in the Hierarchy3. Open the "Stats" window in the Game wind... Read more
GetTriggerParticles returns 0 every few frames when getting a number of ...
How to reproduce:1. Open the user’s attached project2. Open the “SampleScene” Scene (Assets > SampleScene)3. Select the “Particle... Read more
[Android][Shuriken] Application crash when Loop Until Replaced is select...
Reproduction steps:1. Open the attached Unity project "ParticlesCrash.zip"2. Build and install the application on a device3. In the ... Read more
ParticleSystem.LimitVelocityOverLifetimeModule.limit value is not the sa...
How to reproduce:1. Open the project "case_1207764-particleSystem"2. Open the scene "SampleScene"3. Select the GameObject "Particle ... Read more
Particle system billboard particles are invisible when specific "3D Star...
How to reproduce:1. Open attached project "ParticleSystemTest2019.1.zip" and scene "SampleScene"2. In Hierarchy window, select "Part... Read more
Calling CommandBuffer.DrawRenderer() with a disabled TrailRenderer or Li...
How to reproduce:1. Open the attached project ("LineRendererCrash - Copy.zip") and open the "SampleScene" scene2. Enter Play Mode3. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS