Search Issue Tracker
[Shuriken] Editor crashes on resetting Particle system properties via co...
Editor crashes on resetting Particle system properties via cogwheel. Steps to reproduce:1. Create a new project.2. Right-click in Hi... Read more
Wind Zone effect is not prewarmed on a particle system after reopening t...
Steps to reproduce:1. Download 1122824_repro.zip and open "test" scene2. Enter play mode3. Notice that wind effect isn't prewarmed I... Read more
Particle System Trails change their size randomly when there is a Realti...
Steps to reproduce:1. Open the attached project "case_1117520_particle_system"2. Navigate to Project-> Assets-> Scenes and ope... Read more
Particles colorOverLifetime module becomes HDR when colorKeys are set
How to reproduce:1. Open the user-submitted project ("ParticlesLifeOverTimeColorBug.zip")2. Enter the "SampleScene" and click on the... Read more
SVG can't be used in Particle System when import setting "vector sprite"...
How to reproduce:1. Open attached "svg_image_issues.zip" project2. Open the "Octopus" Scene3. Go to Hierarchy Canvas -> SVG Scene... Read more
TextureSheetAnimation loops through all frames when Cycles is set to 2 o...
How to reproduce:1. Create a new project2. Import "BulletShell.unitypackage" package3. Drag "BulletShell" (Assets/Particles/Bullet) ... Read more
[Shuriken] Particle System is not rendering properly in the Scene view
On creating the Particle System effect, It is not rendering correctly in Scene view & On changing Particle colors their resultin... Read more
The properties of the particle system are overlapping on resizing the in...
The properties of the particle system are overlapping on resizing the inspector window. All the properties of the particle system ar... Read more
Particle System set to Ring Buffer Mode "Pause" or "Loop" leave particle...
How to reproduce:1. Open attached project (Bug.zip)2. Enter Play Mode3. Rotate Camera to the sky4. Stop Particles5. See that the Par... Read more
[Shape] Shape Transform gizmo turns black when a system's transform is s...
Repro steps:1. Create a new particle system2. Expand the shape module, and enable the scale gizmo3. In the scene view, make sure the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS