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Material isn't assigned back on Particle Trails when disabling and enabl...
Reproduction steps: 1. Open the attached project "trail_sample.zip" 2. Open the "SampleScene" Scene 3. Select "Particle" GameObject ... Read more
Using ParticleSystem.Emit with Play on Awake enabled triggers a crash
Steps to reproduce: 1. Open attached project "CrashSample.zip" 2. Load scene TestScene 3. Observe that Play on Awake on "Particle Sy... Read more
Particles emission values are set to zero after upgrading project to 201...
To reproduce: 1. Open the QA's supplied project "particlesBeforeUpgrade" with any version after 2017.2.0b1, including that one 2. Op... Read more
Silent crash when setting MinMaxCurve in VelocityOverLifetimeModule for ...
How to reproduce: 1. Open attached project 2. Open Main Scene 3. Enter the Play Mode Reproducible with: 2017.4.30f1, 2018.4.4f1, 20... Read more
[Particles][Android] Render mode Mesh, renders Mesh at world 0,0,0 when ...
Steps to reproduce: 1. Switch to the android platfrom 2. Open ParticleTest.unity 3. Select the particle system 4. Play the system E... Read more
DrawBuffers() error or FillQuadIndexBuffer crash when clicking and dragg...
To reproduce: 1. Open any project and create a particle system 2. In Scene view, click on particle system and press Simulate 3. Whil... Read more
sRGB setting is ignored when Particle System is sampling color of a text...
To reproduce: 1. Open my attached project 2. Enter Play mode (or click on Particle System) 3. Observe differences between object wit... Read more
[CommandBuffer] [Particles] Particles don't face light when rendered at ...
How to reproduce: 1. Open given Unity project 2. Enter "Test" scene 3. Enter Play Mode -- See in the rendered texture in the top lef... Read more
[Shuriken] MissingReferenceException thrown when undo operation is perfo...
When "Show Bounds" Enabled or Disabled earlier from Particle Effect Panel in the scene view and Undo operation is performed then it ... Read more
[Particle System] Flip U/V settings ignored after enabling Custom Vertex...
How to reproduce: 1. Open the attached project "vertexFlip.zip" 2. Open scene "uv" 3. Make sure that Particle System > Renderer > Cu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- An error is thrown when a custom class UXLElement Component is derived from a normal component
- Erratic behavior while editing UI in prefab when Canvas "Render Mode" is set to "Screen Space - Camera" option
- The Selection Wire Gizmo is not being rendered in the Scene View when GPU Resident Drawer is enabled
- Visual Effect with Single Burst Spawn System stops playing when an Additive Scene is loaded asynchronously with SceneManager.LoadSceneAsync
- The sprite draw calls are batched in the Player when the Sprite Atlas is uploaded from an AssetBundle and the Sprite Atlas Mode is set to Disabled