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[Oculus] Mesh Outputs using the new SG integration only render 1 mesh pa...
Reproduction steps:1. Open the attached "1408241Rep.zip" project2. Open the "SampleScene" Scene3. Enter the Play mode and observe th... Read more
Renaming a VFX Graph loses all subgraph references
Repro steps:1. Import the attached project2. Open the VFX graph3. Observe the subgraph block and subgraph operator are referenced pr... Read more
[VFX Graph] Composition Direction/Position Blend mode has two sliders fo...
How to reproduce:1. import the attached .vfx and open the graph2. Select Position(Mesh)3. In the Inspector, change Composition Direc... Read more
[VFX Graph] Disabled block is enabled when changing block's value and sa...
1. How to reproduce: Open the attached VFX (HDRP) Make sure that Set Lifetime block is disabled Change value from 5 to 1 of the Set ... Read more
[VFX Graph] Particles self shadow themselves when they face camera plane
How to reproduce:1. Open the attached package2. Observe that particle on the left shadows itself Reproduced with: 2022.2.0a13(14.0.2) Read more
[VFX Graph] InvalidOperationExceptions are thrown when creating Systems ...
To reproduce: 1. Download the attached project "My project (42).zip" and open it in Unity2. Open the "OutdoorsScene" scene3. Open th... Read more
[VFX Graph] The first particle is spawned higher than the initial positi...
Reproduction steps:1. Open the attached 'VFXInstantiationPositionIssue' project2. Open the 'InitPosition_2' Scene3. Enter Play mode ... Read more
[VFX/Timeline] Wrap Mode Loop is only playing VFX once
Step to repro:- Create a simple setup of Timeline using VFX Control Track- Change the Playable director to Wrap mode "Loop"- Play wi... Read more
[HDRP][VFX] Output mesh with default shader is incorrectly sorted before...
Version tested: 2022.2.0a15 + Visual Effect Graph 14.0.3 (From Packman) Steps to repro: 1) Open attached project or simply create a ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SIGSEGV error when adding EditorApplication.delayCall callback declared in complex generic type and exiting Unity in `Performanc
- Resize cursor does not appear while approaching window edge from inside the player window when using Input System as the Input Handler
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- [Windows] “GUI Window tried to begin rendering while something else had not finished rendering!…” Error is thrown after opening “Insert a template into current VFX Asset” window
- No InvalidOperationException error thrown when Active Input Handling is set to "Input System package" and "OnMouseDown()" is triggered