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Fixed in 2022.2.X
[VFX] Changing "Bounds Mode" from Automatic to Manual keeps doing the automatic bounds computation
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View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Mesh.CombineMeshes discards empty sub-meshes when 'mergeSubmeshes' is set to false
- [Linux] MacOS build fails for every architecture when the project contains a "StreamingAssets" folder with empty an "yaml" file
- Property drawers do not always update height correctly when expanded via iteration
- Label with Dynamic Color is not getting Playmode tint in the UI Builder window
- Error "Could not create asset from Packages/com.unity.postprocessing/PostProcessing" when adding Post Processing package via Git URL for the first time