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[Oculus] Mesh Outputs using the new SG integration only render 1 mesh pa...
Reproduction steps: 1. Open the attached "1408241Rep.zip" project 2. Open the "SampleScene" Scene 3. Enter the Play mode and observe... Read more
Renaming a VFX Graph loses all subgraph references
Repro steps: 1. Import the attached project 2. Open the VFX graph 3. Observe the subgraph block and subgraph operator are referenced... Read more
[VFX Graph] Composition Direction/Position Blend mode has two sliders fo...
How to reproduce: 1. import the attached .vfx and open the graph 2. Select Position(Mesh) 3. In the Inspector, change Composition Di... Read more
[VFX Graph] Disabled block is enabled when changing block's value and sa...
1. How to reproduce: # Open the attached VFX (HDRP) # Make sure that Set Lifetime block is disabled # Change value from 5 to 1... Read more
[VFX Graph] Particles self shadow themselves when they face camera plane
How to reproduce: 1. Open the attached package 2. Observe that particle on the left shadows itself Reproduced with: 2022.2.0a13(14.... Read more
[VFX Graph] InvalidOperationExceptions are thrown when creating Systems ...
To reproduce: 1. Download the attached project "My project (42).zip" and open it in Unity 2. Open the "OutdoorsScene" scene 3. Open... Read more
[VFX Graph] The first particle is spawned higher than the initial positi...
Reproduction steps: 1. Open the attached 'VFXInstantiationPositionIssue' project 2. Open the 'InitPosition_2' Scene 3. Enter Play mo... Read more
[VFX/Timeline] Wrap Mode Loop is only playing VFX once
Step to repro: - Create a simple setup of Timeline using VFX Control Track - Change the Playable director to Wrap mode "Loop" - Play... Read more
[HDRP][VFX] Output mesh with default shader is incorrectly sorted before...
Version tested: 2022.2.0a15 + Visual Effect Graph 14.0.3 (From Packman) Steps to repro: 1) Open attached project or simply create ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Camera Preview does not detect multiple cameras with same GameObject name
- Crash on TypeTreeIterator::Children() when renaming a corrupted asset while Asset Serialization is set to Mixed
- Cameras (Camera.targetDisplay) render only to Display 0 in the Player when Multi-Display setup is used and DX12 API is set
- [Vulkan] _CameraOpaqueTexture produces a feedback effect on Android Adreno devices when using Vulkan
- Loading animations are hitching or stopping when using "SceneManager.LoadSceneAsync" to load new scenes