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[Vulkan] Shader requires vertex data and is not compatible with DrawInde...
How to reproduce: 1. Create new HDRP project 2. Select any objects in the Scene several times 3. Observe Console Warning: Shader re... Read more
[VFXGraph] Saving changes in one open Graph performs save action for all...
How to reproduce: 1. Create new HDRP project 2. Create new VFX Graph, open it 3. Open another VFX Graph window via Window>Visual Eff... Read more
[VFXGraph] Node sections outlines are distorted when Scene view is set t...
How to reproduce: 1. Create new HDRP project 2. Create new VFX graph in Hierarchy and open it Actual result: Colourful node section... Read more
[VFX] VFX window is opened instead of Scene window when both windows are...
How to reproduce: 1. Open attached Unity project 2. Open New VFX window and dock it near the Scene 3. Open OutdoorsScene 4. Select '... Read more
[VFX Graph] undeclared identifier 'alphaThreshold', ignoring duplicate k...
How to reproduce: 1. Import the attached package 2. Open Shader Graph that is assigned to VFX 3. Add Virtual Texture property and sa... Read more
[HDRP][VFX] Output mesh with default shader is incorrectly sorted before...
Version tested: 2022.2.0a15 + Visual Effect Graph 14.0.3 (From Packman) Steps to repro: 1) Open attached project or simply create ... Read more
[M1] Editor glitches/freezes or Mac crashes when increasing particle cap...
Reproduction steps: 1. Open the user's attached project 2. Open "Fireworks.vfx" VFX graph 3. Increase "Rate" and "Capacity" to 99999... Read more
[VFX] Collision with SDF not correct and not robust
The block Collide with Signed Distance Field, can lead to some leaks with some SDFs (narrow, or hollow). It can be easily made more ... Read more
VFX Property Binder breaks when connecting GPU Event to Initialize Parti...
How to reproduce: 1. Open the user's attached "T1175885_VFX" project 2. Open the "Test_VFXGraph_Subgraph" VFX file from the Project ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Mobile] Developer Console does not appear when an error is thrown
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection