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[VFX] MultiMesh output with ShaderGraph is ignoring no cast shadow
With a Multi Mesh Output and the ShaderGraph integration, disabling CastShadow is only applied on a single mesh index. Step to repro... Read more
Blackboard: "+" is not centred in the button
How to reproduce: Open HUB; Create 3D(HDRP) project; Create a visual effect graph in the "Project" window (Create->Visual Effects... Read more
[VFX/Oculus][GLES 3] Screen Space particles are flipped on XY
How to reproduce: Import the attached package Switch Graphics API to GLES 3 Deploy project to Oculus Expected result: (Vulkan) !imag... Read more
Memory usage is not decreasing after closing VFX graphs
Reproduction steps:1. Open the attached ‘Test’ project2. Go to the ‘Window → Analysis → Profiler’ and observe the amount of used mem... Read more
VFX graph does not render when using Android platform with only OpenGLES...
How to reproduce:1. Open the attached project "VfxGraphAndroidRepro.zip"2. Open "ReproScene"3. Enter Play mode or open Game view4. O... Read more
Changing Texture Scale X value has no effect when Particle System Trails...
How to reproduce:1. Open attached project "IN-123411"2. Open "SampleScene"3. In the Hierarchy select "Particle System"4. Ensure that... Read more
[VFX] Spawn & Loop block
The Spawn & Loop block is a remainder of spawn context before integration of Spawn Context Loop & Delay behavior (reachable ... Read more
[VFX Graph] Errors are thrown to the console when system is cut using ct...
How to reproduce: Create a new VFX Graph and open it Select VFX Graph Press CTRL + X Actual result: Error is thrown to the console U... Read more
Particles are respawned when selecting different Particle System child G...
How to reproduce:1. Open the attached “IN-133186” project2. Open the “SampleScene”3. In the hierarchy, expand the “Particle System” ... Read more
[VFX] Graph view interactions are shared between VFX Graph tabs
Steps to reproduce: 1) Open attached project 2) Make sure that the window layout is similar to that on the video (both VFX tabs are ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs