Search Issue Tracker
Fixed
Fixed in 2022.3.5f1, 2023.1.0a26
Votes
0
Found in
2021.2.18f1
2022.2.0b7
2023.1.0a9
Issue ID
UUM-12345
Regression
No
[VFX/Oculus][GLES 3] Screen Space particles are flipped on XY
How to reproduce:
# Import the attached package
# Switch Graphics API to GLES 3
# Deploy project to Oculus
Expected result:
_(Vulkan)_
!image-2022-08-18-17-31-27-993.png|width=224,height=81!
Actual result:
_(GLES 3)_
!image-2022-08-18-17-31-49-218.png|width=227,height=88!
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph
Resolution Note (fix version 2023.1.0a26):
Wrong interpretation of UNITY_MATRIX_P[1][1]