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[Android][VideoPlayer] Video fails to play when URL is set trough script...
To reproduce: 1. Download and open attached "streamingvideo.zip" project.2. Build and run on an Android device. Expected result: Vid... Read more
VideoPlayer.Stop() causes a performance spike
To reproduce:1. Open project attached by QA2. Open "x" scene3. Hit play4. When the video is being played press "space" on the keyboa... Read more
WindowsVideoMedia error 0x8007007b is thrown when importing an AssetBund...
How to reproduce:1. Download and unzip the attached file "case_1168061.zip"2. Save the "AssetBundle/menu12" file somewhere else on y... Read more
When "Video Player's "Playback Speed" is set to 3 or more, the video stu...
Repro steps: 1. Open attached projects "TestScene" scene2. Enter Play mode and see that the animation plays3. Exit Play mode4. Click... Read more
[Android] [VideoPlayer] Video stops playback if trying to play it faster...
Steps to reproduce: 1) Download attached project 'ReproVideoPlayer.zip' and open in Unity2) Build and run project on a device3) Touc... Read more
[VideoPlayer] H264 videos are lagging and spams VideoPlayback audio buff...
All H264 videos performance is very bad, videos are laggy. Better quality videos don't play. How to reproduce:1. Open the attached p... Read more
Video Player on Android plays rotated 3gp videos incorrectly
Steps to reproduce:1. Open attached project "NativeCameraAsset.zip"2. Build for android3. Press 0 or 180 and see that the video play... Read more
[VideoPlayer] Higher resolution VP8 video and audio is choppy on Samsung...
How to reproduce:1. Open the attached project2. Build and run on device3. Press on play and video should playResult: first video, wh... Read more
[VideoPlayer] Higher resolution VP8 video is very choppy on Samsung Gala...
How to reproduce:1. Open the attached project2. Build and run Render Texture scene3. Play video (you can change it to another video)... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IndexOutOfRangeException is thrown in NativePassCompiler when a graphics buffer is used in more than 5 render passes
- "Undo Stack Overflow" error is thrown, and Undo History is deleted when multiselected GameObjects are reparented to their GrandParents
- SearchColumn of type "ObjectReference" does not get refreshed for the custom SearchProvider when lighting generation finishes
- LogWarning is not executed in the HDRP package script when running the project in -batchmode
- Freeze on DynamicHeapAllocator::InitializeMemoryRegion when entering Play mode in a specific scene