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[Android][VideoPlayer] Video fails to play when URL is set trough script...
To reproduce: 1. Download and open attached "streamingvideo.zip" project. 2. Build and run on an Android device. Expected result: ... Read more
VideoPlayer.Stop() causes a performance spike
To reproduce: 1. Open project attached by QA 2. Open "x" scene 3. Hit play 4. When the video is being played press "space" on the ke... Read more
WindowsVideoMedia error 0x8007007b is thrown when importing an AssetBund...
How to reproduce: 1. Download and unzip the attached file "case_1168061.zip" 2. Save the "AssetBundle/menu12" file somewhere else on... Read more
When "Video Player's "Playback Speed" is set to 3 or more, the video stu...
Repro steps: 1. Open attached projects "TestScene" scene 2. Enter Play mode and see that the animation plays 3. Exit Play mode 4. C... Read more
[Android] [VideoPlayer] Video stops playback if trying to play it faster...
Steps to reproduce: 1) Download attached project 'ReproVideoPlayer.zip' and open in Unity 2) Build and run project on a device 3) T... Read more
[VideoPlayer] H264 videos are lagging and spams VideoPlayback audio buff...
All H264 videos performance is very bad, videos are laggy. Better quality videos don't play. How to reproduce: 1. Open the attache... Read more
Video Player on Android plays rotated 3gp videos incorrectly
Steps to reproduce: 1. Open attached project "NativeCameraAsset.zip" 2. Build for android 3. Press 0 or 180 and see that the video p... Read more
[VideoPlayer] Higher resolution VP8 video and audio is choppy on Samsung...
How to reproduce: 1. Open the attached project 2. Build and run on device 3. Press on play and video should play Result: first video... Read more
[VideoPlayer] Higher resolution VP8 video is very choppy on Samsung Gala...
How to reproduce: 1. Open the attached project 2. Build and run Render Texture scene 3. Play video (you can change it to another vid... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file